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将远程康复与运动游戏相结合对慢性中风患者进行上肢康复优化:一项混合方法研究的方案

Optimization of Upper Extremity Rehabilitation by Combining Telerehabilitation With an Exergame in People With Chronic Stroke: Protocol for a Mixed Methods Study.

作者信息

Allegue Dorra Rakia, Kairy Dahlia, Higgins Johanne, Archambault Philippe, Michaud Francois, Miller William, Sweet Shane Norman, Tousignant Michel

机构信息

School of Rehabilitation, Université de Montréal, Montreal, QC, Canada.

The Centre for Interdisciplinary Research in Rehabilitation of Greater Montreal, Institut universitaire sur la réadaptation en déficience physique de Montréal, Montreal, QC, Canada.

出版信息

JMIR Res Protoc. 2020 May 21;9(5):e14629. doi: 10.2196/14629.

Abstract

BACKGROUND

Exergames have the potential to provide an accessible, remote approach for poststroke upper extremity (UE) rehabilitation. However, the use of exergames without any follow-up by a health professional could lead to compensatory movements during the exercises, inadequate choice of difficulty level, exercises not being completed, and lack of motivation to pursue exercise programs, thereby decreasing their benefits. Combining telerehabilitation with exergames could allow continuous adjustment of the exercises and monitoring of the participant's completion and adherence. At present, there is limited evidence regarding the feasibility or efficacy of combining telerehabilitation and exergames for stroke rehabilitation.

OBJECTIVE

This study aims to (1) determine the preliminary efficacy of using telerehabilitation combined with exergames on UE motor recovery, function, quality of life, and motivation in participants with chronic stroke, compared with conventional therapy (the graded repetitive arm supplementary program; GRASP); (2) examine the feasibility of using the technology with participants diagnosed with stroke at home; and (3) identify the obstacles and facilitators for its use by participants diagnosed with stroke and stroke therapists and understand the shared decision-making process.

METHODS

A mixed methods study protocol is proposed, including a randomized, blinded feasibility trial with an embedded multiple case study. The intervention consists of the provision of a remote rehabilitation program, during which participants will use the Jintronix exergame for UE training and the Reacts Application to conduct videoconferenced sessions with the therapists (physical or occupational therapists). We plan to recruit 52 participants diagnosed with stroke, randomly assigned to a control group (n=26; 2-month on-paper home exercise program: the GRASP with no supervision) and an experimental group (n=26; 2-month home program using the technology). The primary outcome is the Fugl-Meyer UE Assessment, a performance-based measure of UE impairment. The secondary outcomes are self-reported questionnaires and include the Motor Activity Log-28 (quality and frequency of use of the UE), Stroke Impact Scale-16 (the quality of life), and Treatment Self-Regulation Questionnaire (motivation). Feasibility data include process, resources, management, and scientific outcomes. Qualitative data will be collected by interviews with both participants and therapists.

RESULTS

At present, data collection was ongoing with one participant who had completed the exergame- telerehabilitation based intervention. We expect to collect preliminary efficacy data of this technology on the functional and motor recovery of the UE, following a stroke; collect feasibility data with users at home (adherence, safety, and technical difficulties); and identify the obstacles and facilitators for the technology use and understand the shared decision-making process.

CONCLUSIONS

This paper describes the protocol underlying the study of a telerehabilitation-exergame technology to contribute to understanding its feasibility and preliminary efficacy for UE stroke rehabilitation.

TRIAL REGISTRATION

ClinicalTrials.gov NCT03759106; http://clinicaltrials.gov/show/NCT03759106.

INTERNATIONAL REGISTERED REPORT IDENTIFIER (IRRID): DERR1-10.2196/14629.

摘要

背景

运动游戏有潜力为中风后上肢康复提供一种可及的远程方法。然而,在没有健康专业人员后续跟进的情况下使用运动游戏,可能会导致运动过程中出现代偿性动作、难度级别选择不当、运动未完成以及缺乏执行运动计划的动力,从而降低其益处。将远程康复与运动游戏相结合可以持续调整运动方案,并监测参与者的完成情况和依从性。目前,关于将远程康复与运动游戏相结合用于中风康复的可行性或有效性的证据有限。

目的

本研究旨在(1)与传统疗法(分级重复手臂辅助计划;GRASP)相比,确定在慢性中风患者中使用远程康复结合运动游戏对上肢运动恢复、功能、生活质量和动力的初步疗效;(2)研究该技术在居家诊断为中风的参与者中使用的可行性;(3)确定中风患者和中风治疗师使用该技术的障碍和促进因素,并了解共同决策过程。

方法

提出了一项混合方法研究方案,包括一项随机、盲法可行性试验以及一项嵌入式多案例研究。干预措施包括提供一个远程康复计划,在此期间参与者将使用Jintronix运动游戏进行上肢训练,并使用Reacts应用程序与治疗师(物理治疗师或职业治疗师)进行视频会议。我们计划招募52名诊断为中风的参与者,随机分为对照组(n = 26;为期2个月的纸质家庭运动计划:无监督的GRASP)和实验组(n = 26;使用该技术的为期2个月的家庭计划)。主要结局指标是Fugl-Meyer上肢评估,这是一种基于表现的上肢损伤测量方法。次要结局指标是自我报告问卷,包括运动活动日志-28(上肢使用的质量和频率)、中风影响量表-16(生活质量)和治疗自我调节问卷(动力)。可行性数据包括过程、资源、管理和科学成果。定性数据将通过对参与者和治疗师的访谈收集。

结果

目前,数据收集正在进行中,有一名参与者完成了基于运动游戏-远程康复的干预。我们期望收集该技术对中风后上肢功能和运动恢复的初步疗效数据;收集在家中使用该技术的用户的可行性数据(依从性、安全性和技术困难);并确定该技术使用的障碍和促进因素,以及了解共同决策过程。

结论

本文描述了一项关于远程康复-运动游戏技术研究的方案,以有助于了解其对上肢中风康复的可行性和初步疗效。

试验注册

ClinicalTrials.gov NCT03759106;http://clinicaltrials.gov/show/NCT03759106。

国际注册报告识别码(IRRID):DERR1-10.2196/14629。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/a06c/7273231/28e389801e5a/resprot_v9i5e14629_fig1.jpg

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