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基于虚拟现实的康复作为一种可行且具吸引力的工具用于慢性中风后上肢功能恢复的管理:随机对照试验

Virtual Reality-Based Rehabilitation as a Feasible and Engaging Tool for the Management of Chronic Poststroke Upper-Extremity Function Recovery: Randomized Controlled Trial.

作者信息

Hernandez Alejandro, Bubyr Liudmila, Archambault Philippe S, Higgins Johanne, Levin Mindy F, Kairy Dahlia

机构信息

Centre for Interdisciplinary Research in Rehabilitation, Montreal, QC, Canada.

Independent biostatistician, Montreal, QC, Canada.

出版信息

JMIR Serious Games. 2022 Sep 27;10(3):e37506. doi: 10.2196/37506.

Abstract

BACKGROUND

A growing number of stroke survivors are left with little to no rehabilitation services upon discharge from stroke rehabilitation, although arm deficits may persist or develop from disuse once rehabilitation services have ceased. Virtual reality (VR)-based rehabilitation, combined with new technologies such as telerehabilitation, including serious games using VR environments that encourage users to practice functional movements from home with minimal supervision, may have an important role to play in optimizing and maintaining upper extremity (UE) function.

OBJECTIVE

The primary objective of this study is to determine the extent to which a 1-month intervention using a VR-based serious game is effective in improving UE function compared with an evidence-based home exercise program. A secondary objective is to assess the feasibility of implementing the intervention for chronic stroke rehabilitation in participants' homes.

METHODS

A total of 51 chronic stroke participants were randomized to treatment (n=26, 51%; Jintronix system) or standard care (n=25, 49%; standardized Graded Repetitive Arm Supplementary Program kit home program) groups. The participants were evaluated at baseline (before), immediately after the intervention (after), and at follow-up (4 weeks). The primary outcome measure was the Fugl-Meyer Assessment for UE (FMA-UE). Secondary outcome measures included the Stroke Impact Scale and an abridged version of the Motor Activity Log-14. Self-reported number of sessions was logged for the standard care group.

RESULTS

No statistically significant differences between groups were found across measures. Overall time effects were found for the FMA-UE (P=.045), specifically between preintervention and postintervention time points for both groups (P=.03). A total of 9 participants in the treatment group reached or surpassed the minimal clinically important difference in scores for the FMA-UE, with 7 (78%) of them having baseline low or moderate arm function, compared with 3 (33%) participants in the standard care group. Furthermore, 56% (9/16) of the participants in the treatment group who actively engaged with the system reached the minimal clinically important difference for the FMA-UE, compared with none for the 0% (0/10) less-active participants.

CONCLUSIONS

These findings suggest that UE training for chronic stroke survivors using virtual rehabilitation in their home may be as effective as a gold standard home exercise program and that those who used the system the most achieved the greatest improvement in UE function, indicating its relevance to being included as part of ongoing rehabilitation services.

TRIAL REGISTRATION

ClinicalTrials.gov NCT02491203; https://clinicaltrials.gov/ct2/show/NCT02491203.

INTERNATIONAL REGISTERED REPORT IDENTIFIER (IRRID): RR2-10.1016/j.cct.2015.12.006.

摘要

背景

越来越多的中风幸存者在中风康复出院后几乎没有或根本没有康复服务,尽管一旦康复服务停止,手臂功能障碍可能会持续存在或因废用而加重。基于虚拟现实(VR)的康复,结合远程康复等新技术,包括使用VR环境的严肃游戏,鼓励用户在最少监督的情况下在家中练习功能动作,可能在优化和维持上肢(UE)功能方面发挥重要作用。

目的

本研究的主要目的是确定与基于循证的家庭锻炼计划相比,使用基于VR的严肃游戏进行为期1个月的干预在改善UE功能方面的有效程度。次要目的是评估在参与者家中实施该干预措施用于慢性中风康复的可行性。

方法

总共51名慢性中风参与者被随机分为治疗组(n = 26,51%;Jintronix系统)或标准护理组(n = 25,49%;标准化分级重复手臂辅助计划套件家庭计划)。在基线(干预前)、干预后立即(干预后)和随访(4周)时对参与者进行评估。主要结局指标是上肢Fugl-Meyer评估(FMA-UE)。次要结局指标包括中风影响量表和运动活动日志-14的简化版。记录标准护理组自我报告的训练次数。

结果

在各项测量中,两组之间未发现统计学上的显著差异。FMA-UE存在总体时间效应(P = 0.045),特别是两组干预前和干预后时间点之间(P = 0.03)。治疗组共有9名参与者在FMA-UE评分上达到或超过了最小临床重要差异,其中7名(78%)基线时手臂功能为低或中度,而标准护理组为3名(33%)。此外,积极使用该系统的治疗组参与者中有56%(9/16)达到了FMA-UE的最小临床重要差异,而较少使用该系统的参与者(0/10)中无人达到。

结论

这些发现表明,在家中使用虚拟康复对慢性中风幸存者进行UE训练可能与金标准家庭锻炼计划一样有效,并且使用该系统最多的人在UE功能方面取得了最大改善,表明其作为持续康复服务一部分的相关性。

试验注册

ClinicalTrials.gov NCT02491203;https://clinicaltrials.gov/ct2/show/NCT02491203。

国际注册报告识别码(IRRID):RR2-10.1016/j.cct.2015.12.006。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/41de/9555337/0ea32bb259f8/games_v10i3e37506_fig1.jpg

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