Ross Ryan E, Hart Emerson, Williams Ewan R, Gregory Chris M, Flume Patrick A, Mingora Christina M, Woodbury Michelle L
Ralph H. Johnson Veterans Affairs Health Care System, Research Service, Charleston, SC.
Department of Health Sciences and Research, Medical University of South Carolina, Charleston, SC.
Arch Rehabil Res Clin Transl. 2022 Nov 11;5(1):100244. doi: 10.1016/j.arrct.2022.100244. eCollection 2023 Mar.
To (1) examine the feasibility of combining lower extremity aerobic exercise (AEx) with a virtual reality (VR) upper extremity (UE) rehabilitation intervention and (2) provide an estimate of effect size for the combined intervention on UE function, aerobic capacity, and health-related quality of life.
Single-group feasibility trial.
Research laboratory.
Community-dwelling individuals with mild to moderate impairment of the UE at least 6 months post stroke (N=10; male, n=6; female n=4; mean age, 54 years).
All participants received 18 sessions over a nominal 2-3 sessions per week schedule of a combined AEx and VR-UE rehabilitation intervention. During each session, participants completed 15 minutes of lower extremity AEx followed by playing a VR-UE rehabilitation game for approximately 20 minutes.
Feasibility was evaluated by metrics of adherence, retention, treatment acceptability, data completeness, and adverse events. UE function, aerobic capacity (peak oxygen consumption [Vopeak]), and quality of life were assessed with the Fugl-Meyer Assessment of Upper Extremity (FMA-UE), expired gas exchange analysis, and Stroke Impact Scale (SIS), respectively.
Adherence was 100%, and there were no withdrawals or losses to follow-up to report. Participants completed the intervention in 49±14 days. Cohen's effect size calculations indicated the intervention elicited medium effects on FMA-UE ( =0.50) and SIS memory domain ( =0.46) and large effects on absolute Vopeak ( =1.46), relative Vopeak ( =1.21), SIS strength ( =1.18), and SIS overall recovery domains ( =0.81).
Combining lower extremity AEx and VR-UE rehabilitation appears feasible in the clinical research setting. Fifteen minutes of lower extremity AEx performed at vigorous intensity appears to elicit clinically meaningful benefits in chronic stroke. Further examination of the combination of lower extremity AEx and VR-UE rehabilitation and its effects on physical function and quality of life is warranted.
(1)研究将下肢有氧运动(AEx)与虚拟现实(VR)上肢(UE)康复干预相结合的可行性;(2)评估联合干预对UE功能、有氧能力和健康相关生活质量的效应大小。
单组可行性试验。
研究实验室。
中风后至少6个月的社区居住个体,UE有轻度至中度损伤(N = 10;男性,n = 6;女性,n = 4;平均年龄54岁)。
所有参与者按照每周名义上2 - 3次的安排接受18次AEx与VR - UE康复联合干预。每次干预期间,参与者先进行15分钟的下肢AEx,然后进行约20分钟的VR - UE康复游戏。
通过依从性、保留率、治疗可接受性、数据完整性和不良事件等指标评估可行性。分别使用上肢Fugl - Meyer评估量表(FMA - UE)、呼出气体交换分析和中风影响量表(SIS)评估UE功能、有氧能力(峰值耗氧量[Vopeak])和生活质量。
依从率为100%,无失访或退出情况。参与者在49±14天内完成干预。Cohen效应大小计算表明,该干预对FMA - UE( = 0.50)和SIS记忆领域( = 0.46)产生中等效应,对绝对Vopeak( = 1.46)、相对Vopeak( = 1.21)、SIS力量( = 1.18)和SIS总体恢复领域( = 0.81)产生较大效应。
在临床研究环境中,将下肢AEx与VR - UE康复相结合似乎是可行的。以高强度进行15分钟的下肢AEx似乎能给慢性中风患者带来具有临床意义的益处。有必要进一步研究下肢AEx与VR - UE康复的结合及其对身体功能和生活质量的影响。