Cesanek Evan, Taylor Jordan A, Domini Fulvio
Department of Cognitive, Linguistic, and Psychological Sciences, Brown University, Providence, Rhode Island.
Department of Psychology, Princeton University, Princeton, New Jersey.
J Neurophysiol. 2020 Apr 1;123(4):1407-1419. doi: 10.1152/jn.00718.2019. Epub 2020 Feb 26.
Visually guided movements can show surprising accuracy even when the perceived three-dimensional (3D) shape of the target is distorted. One explanation of this paradox is that an evolutionarily specialized "vision-for-action" system provides accurate shape estimates by relying selectively on stereo information and ignoring less reliable sources of shape information like texture and shading. However, the key support for this hypothesis has come from studies that analyze average behavior across many visuomotor interactions where available sensory feedback reinforces stereo information. The present study, which carefully accounts for the effects of feedback, shows that visuomotor interactions with slanted surfaces are actually planned using the same cue-combination function as slant perception and that apparent dissociations can arise due to two distinct supervised learning processes: sensorimotor adaptation and cue reweighting. In two experiments, we show that when a distorted slant cue biases perception (e.g., surfaces appear flattened by a fixed amount), sensorimotor adaptation rapidly adjusts the planned grip orientation to compensate for this constant error. However, when the distorted slant cue is unreliable, leading to variable errors across a set of objects (i.e., some slants are overestimated, others underestimated), then relative cue weights are gradually adjusted to reduce the misleading effect of the unreliable cue, consistent with previous perceptual studies of cue reweighting. The speed and flexibility of these two forms of learning provide an alternative explanation of why perception and action are sometimes found to be dissociated in experiments where some 3D shape cues are consistent with sensory feedback while others are faulty. When interacting with three-dimensional (3D) objects, sensory feedback is available that could improve future performance via supervised learning. Here we confirm that natural visuomotor interactions lead to sensorimotor adaptation and cue reweighting, two distinct learning processes uniquely suited to resolve errors caused by biased and noisy 3D shape cues. These findings explain why perception and action are often found to be dissociated in experiments where some cues are consistent with sensory feedback while others are faulty.
即使目标的感知三维(3D)形状发生扭曲,视觉引导的动作仍能表现出惊人的准确性。对这一矛盾现象的一种解释是,一个进化上专门化的“行动视觉”系统通过有选择地依赖立体信息并忽略纹理和阴影等不太可靠的形状信息来源,来提供准确的形状估计。然而,这一假设的关键支持来自于对许多视觉运动交互中平均行为的研究,在这些研究中,可用的感官反馈强化了立体信息。本研究仔细考虑了反馈的影响,结果表明,与倾斜表面的视觉运动交互实际上是使用与倾斜感知相同的线索组合函数来规划的,并且由于两种不同的监督学习过程:感觉运动适应和线索重新加权,可能会出现明显的分离。在两个实验中,我们表明,当扭曲的倾斜线索使感知产生偏差时(例如,表面看起来被固定量扁平化),感觉运动适应会迅速调整计划的抓握方向以补偿这种恒定误差。然而,当扭曲的倾斜线索不可靠时,导致一组物体上出现可变误差(即有些倾斜被高估,有些被低估),那么相对线索权重会逐渐调整,以减少不可靠线索的误导作用,这与之前关于线索重新加权的感知研究一致。这两种学习形式的速度和灵活性为为什么在一些3D形状线索与感官反馈一致而另一些有缺陷的实验中,有时会发现感知和行动是分离 的提供了另一种解释。当与三维(3D)物体交互时,可用的感官反馈可以通过监督学习来提高未来的表现。在这里,我们证实自然的视觉运动交互会导致感觉运动适应和线索重新加权,这是两种独特的学习过程,特别适合解决由有偏差和有噪声的3D形状线索引起的误差。这些发现解释了为什么在一些线索与感官反馈一致而另一些有缺陷的实验中,经常会发现感知和行动是分离的。