Department of Cognitive, Linguistic, & Psychological Sciences, Brown University, Providence, RI, United States.
Department of Psychology, Princeton University, Princeton, NJ, United States.
Vision Res. 2021 Jan;178:1-11. doi: 10.1016/j.visres.2020.09.007. Epub 2020 Oct 15.
When a grasped object is larger or smaller than expected, haptic feedback automatically recalibrates motor planning. Intriguingly, haptic feedback can also affect 3D shape perception through a process called depth cue reweighting. Although signatures of cue reweighting also appear in motor behavior, it is unclear whether this motor reweighting is the result of upstream perceptual reweighting, or a separate process. We propose that perceptual reweighting is directly related to motor control; in particular, that it is caused by persistent, systematic movement errors that cannot be resolved by motor recalibration alone. In Experiment 1, we inversely varied texture and stereo cues to create a set of depth-metamer objects: when texture specified a deep object, stereo specified a shallow object, and vice versa, such that all objects appeared equally deep. The stereo-texture pairings that produced this perceptual metamerism were determined for each participant in a matching task (Pre-test). Next, participants repeatedly grasped these depth metamers, receiving haptic feedback that was positively correlated with one cue and negatively correlated with the other, resulting in persistent movement errors. Finally, participants repeated the perceptual matching task (Post-test). In the condition where haptic feedback reinforced the texture cue, perceptual changes were correlated with changes in grasping performance across individuals, demonstrating a link between perceptual reweighting and improved motor control. Experiment 2 showed that cue reweighting does not occur when movement errors are rapidly corrected by standard motor adaptation. These findings suggest a mutual dependency between perception and action, with perception directly guiding action, and actions producing error signals that drive motor and perceptual learning.
当被抓住的物体比预期的大或小时,触觉反馈会自动重新校准运动规划。有趣的是,触觉反馈也可以通过称为深度线索重新加权的过程影响 3D 形状感知。尽管线索重新加权的特征也出现在运动行为中,但尚不清楚这种运动重新加权是上游感知重新加权的结果,还是一个单独的过程。我们提出,感知重新加权与运动控制直接相关;特别是,它是由持久的、系统的运动错误引起的,仅凭运动重新校准无法解决。在实验 1 中,我们反向变化纹理和立体线索以创建一组深度同色异谱物体:当纹理指定一个深物体时,立体指定一个浅物体,反之亦然,使得所有物体看起来都一样深。在匹配任务(预测试)中,为每个参与者确定了产生这种感知同色异谱的纹理-立体配对。接下来,参与者反复抓住这些深度同色异谱物体,接收到与一个线索正相关而与另一个线索负相关的触觉反馈,从而产生持续的运动错误。最后,参与者重复进行感知匹配任务(后测试)。在触觉反馈增强纹理线索的条件下,个体之间的感知变化与抓握表现的变化相关,这表明感知重新加权与改善运动控制之间存在联系。实验 2 表明,当运动错误被标准运动适应快速纠正时,线索重新加权不会发生。这些发现表明感知和行动之间存在相互依存关系,感知直接指导行动,而行动产生的错误信号则推动运动和感知学习。