Addiction Department, St John of God Hospital, Stillorgan, Co Dublin, Ireland.
Behavioural Addiction, Nottingham Trent University, Nottingham, UK.
Ir J Psychol Med. 2023 Jun;40(2):200-208. doi: 10.1017/ipm.2020.5. Epub 2020 Feb 28.
The aim of this study was to carry out the first ever study of gaming characteristics of individuals engaging in online gaming in Ireland and to ascertain whether features of gaming disorder are present in this population.
An online survey (comprising 21 questions - 3 demographic questions and 18 questions related to gaming and gaming disorder) was distributed on numerous Irish online gaming forums and Irish online gaming communities. Participants were self-selected and invited to compete the online survey containing questions related to gaming behaviours (age of onset, hours played on weekdays/weekends, type of device used), mobile gaming, motives for online gaming, use of microtransactions, engagement in esports, and a screening tool for the presence of gaming disorder.
A total of 166 participants engaged in the online survey. Among this study population of regular gamers in Ireland, 2.4% of the study population were classified as having gaming disorder, with up to 5.4% showing some evidence of disordered gaming. The main motivation for online gaming in the non-disordered gaming group was recreation (13.3, sd = 2.7) but only the fourth main motivation in the disordered gaming group behind competition (16.3, sd = 3.7), escape (16.2, sd = 4.3), and coping (15.1, sd = 3.7). Increased hours of gameplay on weekdays and weekends were noted in the disordered gaming group compared to non-disordered gamers.
A small percentage of gamers in Ireland demonstrate disordered gaming characteristics and gaming disorder, consistent with data from other international studies. Epidemiological studies are required in Ireland to enhance our knowledge of this disorder.
本研究旨在对爱尔兰参与在线游戏的个体的游戏特征进行首次研究,并确定该人群是否存在游戏障碍特征。
在多个爱尔兰在线游戏论坛和爱尔兰在线游戏社区上发布了一项在线调查(包括 21 个问题-3 个人口统计学问题和 18 个与游戏和游戏障碍相关的问题)。参与者是自我选择的,并被邀请完成包含游戏行为(发病年龄、工作日/周末玩游戏时间、使用的设备类型)、移动游戏、在线游戏动机、使用小额支付、参与电子竞技以及游戏障碍筛查工具等问题的在线调查。
共有 166 名参与者参与了在线调查。在爱尔兰的定期游戏玩家中,2.4%的研究人群被归类为患有游戏障碍,高达 5.4%的人表现出一些游戏障碍的迹象。在无游戏障碍的游戏人群中,在线游戏的主要动机是娱乐(13.3,标准差=2.7),但在游戏障碍人群中仅为第四大动机,仅次于竞争(16.3,标准差=3.7)、逃避(16.2,标准差=4.3)和应对(15.1,标准差=3.7)。与非游戏障碍者相比,游戏障碍者在工作日和周末的游戏时间增加。
爱尔兰有一小部分游戏玩家表现出游戏障碍特征和游戏障碍,与其他国际研究的数据一致。爱尔兰需要进行流行病学研究,以提高我们对这种疾病的认识。