Suppr超能文献

走路时使用智能手机:智能手机成瘾倾向的代价。

Using a smartphone while walking: The cost of smartphone-addiction proneness.

作者信息

Mourra Gabrielle Naïmé, Sénécal Sylvain, Fredette Marc, Lepore Franco, Faubert Jocelyn, Bellavance François, Cameron Ann-Frances, Labonté-LeMoyne Élise, Léger Pierre-Majorique

机构信息

HEC Montréal, QC, Canada.

HEC Montréal, QC, Canada.

出版信息

Addict Behav. 2020 Jul;106:106346. doi: 10.1016/j.addbeh.2020.106346. Epub 2020 Feb 5.

Abstract

Distracted walking is an ever-increasing problem. Studies have already shown that using a smartphone while walking impairs attention and increases the risk of accidents. This study seeks to determine if smartphone-addiction proneness magnifies the risks of using a smartphone while walking. In an experimental design, participants, while walking on a treadmill and engaged in a smartphone task, were required to switch tasks by responding to an external stimulus, i.e., determining the direction of movement of a point-light walker. Participants were chosen to cover a range of smartphone-addiction proneness. Four smartphone-use conditions were simulated: a control condition with no smartphone-use, an individual conversation condition, a gaming condition, and a group conversation condition. Our results show that using a smartphone while walking decreases accuracy and increases the number of missed stimuli. Moreover, participants with higher smartphone-addiction proneness scores were also prone to missing more stimuli, and this effect was found regardless of experimental condition. The effect of the smartphone task on accuracy and the number of missed stimuli was mediated by the emotional arousal caused by the smartphone task. Smartphone-addiction proneness was positively correlated with a declared frequency of smartphone use while walking. Furthermore, of all the smartphone tasks, the gaming condition was found to be the most distracting.

摘要

走路时分心是一个日益严重的问题。研究已经表明,走路时使用智能手机会损害注意力并增加事故风险。本研究旨在确定智能手机成瘾倾向是否会放大走路时使用智能手机的风险。在一项实验设计中,参与者在跑步机上行走并进行智能手机任务时,需要通过对外部刺激做出反应来切换任务,即确定一个点光步行者的运动方向。参与者的选择涵盖了不同程度的智能手机成瘾倾向。模拟了四种智能手机使用情况:不使用智能手机的对照情况、个人对话情况、游戏情况和群组对话情况。我们的结果表明,走路时使用智能手机会降低准确性并增加错过刺激的次数。此外,智能手机成瘾倾向得分较高的参与者也更容易错过更多刺激,并且无论实验条件如何,都发现了这种效应。智能手机任务对准确性和错过刺激次数的影响是由智能手机任务引起的情绪唤起介导的。智能手机成瘾倾向与宣称的走路时使用智能手机的频率呈正相关。此外,在所有智能手机任务中,游戏情况被发现是最分散注意力的。

文献AI研究员

20分钟写一篇综述,助力文献阅读效率提升50倍。

立即体验

用中文搜PubMed

大模型驱动的PubMed中文搜索引擎

马上搜索

文档翻译

学术文献翻译模型,支持多种主流文档格式。

立即体验