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过度使用智能手机与网络成瘾者的自尊:一项定量调查研究。

Excessive Smartphone Use and Self-Esteem Among Adults With Internet Gaming Disorder: Quantitative Survey Study.

机构信息

Department of Medical Informatics, College of Medicine, The Catholic University of Korea, Seoul St. Mary's Hospital, Seoul, Republic of Korea.

Division of Health Systems Management and Policy, School of Public Health, The University of Memphis, Memphis, TN, United States.

出版信息

JMIR Mhealth Uhealth. 2020 Sep 29;8(9):e18505. doi: 10.2196/18505.

Abstract

BACKGROUND

Smartphone overuse can harm individual health and well-being. Although several studies have explored the relationship between problematic or excessive smartphone use and mental health, much less is known about effects on self-esteem, which is essential in having a healthy life, among adults with mental health disorders, including internet gaming disorder. Furthermore, given that smartphone usage differs by gender, little is known about gender differences in the relationship between smartphone overuse and self-esteem.

OBJECTIVE

The objective of this study was to assess self-esteem among individuals with mental health disorders and explore the relationship with excessive smartphone use.

METHODS

Participants were selected based on their responses to the internet gaming disorder assessment, which includes 9 items developed based on Diagnostic and Statistical Manual of Mental Disorders (Fifth Edition) criteria, from among a Korean cohort of smartphone users aged 20-40 years, resulting in a sample of 189 participants (men:120, women: 69). The Rosenberg self-esteem scale and the Korean smartphone addiction proneness scale were utilized to assess the outcome self-esteem with excessive smartphone use as the primary independent variable. Guided by the Bowlby attachment theory and prior studies, we selected several covariates. Generalized linear regression analyses, as well as subgroup analyses by gender, were performed.

RESULTS

Among adults with internet gaming disorder, the average Korean smartphone addiction proneness scale score was significantly higher in women than that in men (41.30 vs. 37.94; P=.001), and excessive smartphone use was significantly more prevalent in women than it was in men (30.43% vs. 20.83%; P=.02). Our findings from the generalized linear regression analyses indicated that an increase in Korean smartphone addiction proneness scale score had a negative relationship with self-esteem among those with internet gaming disorder (β=-0.18, P=.001). Furthermore, our interaction models showed that, among those with internet gaming disorder, more men than women had lower self-esteem associated with an increase in Korean smartphone addiction proneness scale score and a high degree of smartphone overuse (β=-0.19, P=.004; β=-3.73, P<.001).

CONCLUSIONS

Excessive smartphone use was found to be adversely associated with self-esteem among young and middle-aged adults with internet gaming disorder; notably, more men than women were negatively influenced (regarding self-esteem) by smartphone overuse. Based on our findings, more efforts should be made to reduce excessive or problematic smartphone use by considering developing public health interventions or policy, particularly among those with mental health disorders such as internet gaming disorder.

摘要

背景

智能手机过度使用会危害个人健康和幸福感。尽管已有多项研究探讨了过度使用智能手机与心理健康之间的关系,但对于智能手机过度使用与自尊之间的关系,人们知之甚少,而自尊对拥有健康的生活至关重要,特别是对于患有心理健康障碍(包括网络游戏障碍)的成年人来说。此外,由于智能手机的使用方式因性别而异,因此,对于男性和女性在智能手机过度使用与自尊之间的关系方面的性别差异,我们知之甚少。

目的

本研究旨在评估患有心理健康障碍的个体的自尊水平,并探讨与智能手机过度使用之间的关系。

方法

该研究从年龄在 20-40 岁之间的韩国智能手机用户中,根据网络游戏障碍评估(包括基于《精神障碍诊断与统计手册(第五版)》标准制定的 9 项内容)的回答选择参与者,从而确定了 189 名参与者(男性 120 名,女性 69 名)。使用罗森伯格自尊量表和韩国智能手机成瘾倾向量表来评估结果自尊,以智能手机过度使用作为主要的独立变量。根据鲍尔比的依恋理论和先前的研究,我们选择了几个协变量。进行了广义线性回归分析,以及按性别进行的亚组分析。

结果

在患有网络游戏障碍的成年人中,女性的韩国智能手机成瘾倾向量表评分平均明显高于男性(41.30 分比 37.94 分;P=.001),女性智能手机过度使用的比例明显高于男性(30.43%比 20.83%;P=.02)。我们的广义线性回归分析结果表明,对于患有网络游戏障碍的个体,韩国智能手机成瘾倾向量表评分的增加与自尊呈负相关(β=-0.18,P=.001)。此外,我们的交互模型显示,在患有网络游戏障碍的个体中,与韩国智能手机成瘾倾向量表评分的增加和智能手机过度使用程度较高相关的低自尊者中,男性多于女性(β=-0.19,P=.004;β=-3.73,P<.001)。

结论

研究发现,智能手机过度使用与患有网络游戏障碍的年轻和中年成年人的自尊呈负相关;值得注意的是,与智能手机过度使用相关的低自尊影响(在自尊方面),男性比女性更多。基于我们的研究结果,应通过考虑制定公共卫生干预措施或政策来减少智能手机的过度或有问题的使用,特别是对于患有心理健康障碍(如网络游戏障碍)的人群。

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