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一项针对全欧洲青少年肥胖相关健康行为的手机干预措施:迭代式共同设计与可行性研究。

A Mobile Phone Intervention to Improve Obesity-Related Health Behaviors of Adolescents Across Europe: Iterative Co-Design and Feasibility Study.

机构信息

UK Medical Research Council / Chief Scientist Office Social and Public Health Sciences Unit, University of Glasgow, Glasgow, United Kingdom.

Haute Ecole de Gestion and Haute Ecole d'Ingénierie et d'Architecture, University of Applied Sciences and Arts of Western Switzerland, Fribourg, Switzerland.

出版信息

JMIR Mhealth Uhealth. 2020 Mar 2;8(3):e14118. doi: 10.2196/14118.

Abstract

BACKGROUND

Promotion of physical activity, healthy eating, adequate sleep, and reduced sedentary behavior in adolescents is a major priority globally given the current increase in population health challenges of noncommunicable diseases and risk factors such as obesity. Adolescents are highly engaged with mobile technology, but the challenge is to engage them with mobile health (mHealth) technology. Recent innovations in mobile technology provide opportunities to promote a healthy lifestyle in adolescents. An increasingly utilized approach to facilitate increased engagement with mHealth technology is to involve potential users in the creation of the technology.

OBJECTIVE

This study aimed to describe the process of and findings from co-designing and prototyping components of the PEGASO Fit for Future (F4F) mHealth intervention for adolescents from different cultural backgrounds.

METHODS

A total of 74 adolescents aged 13 to 16 years from Spain, Italy, and the United Kingdom participated in the co-design of the PEGASO F4F technology. In 3 iterative cycles over 12 months, participants were involved in the co-design, refinement, and feasibility testing of a system consisting of diverse mobile apps with a variety of functions and facilities to encourage healthy weight-promoting behaviors. In the first iteration, participants attended a single workshop session and were presented with mock-ups or early-version prototypes of different apps for user requirements assessment and review. During the second iteration, prototypes of all apps were tested by participants for 1 week at home or school. In the third iteration, further developed prototypes were tested for 2 weeks. Participants' user experience feedback and development ideas were collected through focus groups and completion of questionnaires.

RESULTS

For the PEGASO F4F technology to be motivating and engaging, participants suggested that it should (1) allow personalization of the interface, (2) have age-appropriate and easy-to-understand language (of icons, labels, instructions, and notifications), (3) provide easily accessible tutorials on how to use the app or navigate through a game, (4) present a clear purpose and end goal, (5) have an appealing and self-explanatory reward system, (6) offer variation in gamified activities within apps and the serious game, and (7) allow to seek peer support and connect with peers for competitive activities within the technology.

CONCLUSIONS

Incorporating adolescents' preferences, the PEGASO F4F technology combines the functions of a self-monitoring, entertainment, advisory, and social support tool. This was the first study demonstrating that it is possible to develop a complex mobile phone-based technological system applying the principles of co-design to mHealth technology with adolescents across 3 countries. The findings from this study informed the development of an mHealth system for healthy weight promotion to be tested in a controlled multinational pilot trial.

摘要

背景

鉴于当前非传染性疾病和肥胖等风险因素的人口健康挑战不断增加,促进青少年的身体活动、健康饮食、充足睡眠和减少久坐行为是全球的一项主要优先事项。青少年高度参与移动技术,但挑战在于让他们使用移动健康(mHealth)技术。移动技术的最新创新为促进青少年健康生活方式提供了机会。一种越来越被用于促进 mHealth 技术参与度的方法是让潜在用户参与技术的创建。

目的

本研究旨在描述来自不同文化背景的青少年共同设计和原型制作 PEGASO Fit for Future(F4F)mHealth 干预措施各组成部分的过程和结果。

方法

来自西班牙、意大利和英国的 74 名 13 至 16 岁的青少年参与了 PEGASO F4F 技术的共同设计。在 12 个月的 3 个迭代周期中,参与者参与了一个系统的共同设计、改进和可行性测试,该系统由具有各种功能和设施的各种移动应用程序组成,旨在鼓励促进健康体重的行为。在第一迭代中,参与者参加了一次研讨会,并对不同应用程序的模拟或早期版本原型进行了用户需求评估和审查。在第二迭代中,参与者在家中或学校中对所有应用程序的原型进行了 1 周的测试。在第三迭代中,进一步开发的原型进行了为期 2 周的测试。通过焦点小组和完成问卷收集参与者的用户体验反馈和开发想法。

结果

为了使 PEGASO F4F 技术具有激励性和吸引力,参与者建议它应该(1)允许界面个性化,(2)具有适合年龄且易于理解的语言(图标、标签、说明和通知),(3)提供易于访问的应用程序使用教程或游戏导航,(4)呈现明确的目的和最终目标,(5)具有吸引人且不言自明的奖励系统,(6)在应用程序和严肃游戏内的游戏化活动中提供变化,以及(7)允许寻求同龄人的支持并在技术内与同龄人建立联系以进行竞争性活动。

结论

结合青少年的喜好,PEGASO F4F 技术结合了自我监测、娱乐、咨询和社会支持工具的功能。这是第一项表明可以将共同设计的原则应用于 mHealth 技术,从而与来自 3 个国家的青少年一起开发复杂的基于移动电话的技术系统的研究。这项研究的结果为正在进行的一项多国试点试验中健康体重促进的 mHealth 系统的开发提供了信息。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/aff7/7076410/b0ef071fe74e/mhealth_v8i3e14118_fig1.jpg

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