Centre Hospitalier Universitaire de Toulouse, Médecin Urgentiste, Toulouse, Midi-Pyrénées, France.
SAMU-31, Hôpitaux de Toulouse, Toulouse, Midi-Pyrénées, France.
Prehosp Disaster Med. 2020 Apr;35(2):225-228. doi: 10.1017/S1049023X20000230.
Disasters are high-acuity, low-frequency events which require medical providers to respond in often chaotic settings. Due to this infrequency, skills can atrophy, so providers must train and drill to maintain them. Historically, drilling for disaster response has been costly, and thus infrequent. Virtual Reality Environments (VREs) have been demonstrated to be acceptable to trainees, and useful for training Disaster Medicine skills. The improved cost of virtual reality training can allow for increased frequency of simulation and training.
The problem addressed was to create a novel Disaster Medicine VRE for training and drilling.
A VRE was created using SecondLife (Linden Lab; San Francisco, California USA) and adapted for use in Disaster Medicine training and drilling. It is easily accessible for the end-users (trainees), and is adaptable for multiple scenario types due to the presence of varying architecture and objects. Victim models were created which can be role played by educators, or can be virtual dummies, and can be adapted for wide ranging scenarios. Finally, a unique physiologic simulator was created which allows for dummies to mimic disease processes, wounds, and treatment outcomes.
The VRE was created and has been used extensively in an academic setting to train medical students, as well as to train and drill disaster responders.
This manuscript presents a new VRE for the training and drilling of Disaster Medicine scenarios in an immersive, interactive experience for trainees.
灾害具有高紧迫性、低频率的特点,这要求医疗人员在通常混乱的环境下做出响应。由于这种低频率,技能可能会萎缩,因此医疗人员必须进行培训和演练来保持这些技能。历史上,灾难响应演练的成本很高,因此也很少进行。虚拟现实环境(VRE)已被证明为受训人员所接受,并且对于灾难医学技能的培训很有用。虚拟现实培训成本的提高可以允许增加模拟和培训的频率。
解决的问题是创建一个新的灾难医学 VRE 用于培训和演练。
使用 SecondLife(Linden Lab;美国加利福尼亚州旧金山)创建了一个 VRE,并对其进行了改编,用于灾难医学的培训和演练。它对最终用户(受训人员)来说很容易访问,并且由于存在不同的架构和对象,因此可以适应多种场景类型。创建了受害者模型,这些模型可以由教育者角色扮演,也可以是虚拟的假人,并可以适应广泛的场景。最后,创建了一个独特的生理模拟器,允许假人模拟疾病过程、伤口和治疗结果。
创建了 VRE,并在学术环境中广泛用于培训医学生,以及培训和演练灾难应对人员。
本文提出了一种新的 VRE,用于在沉浸式、互动体验中培训灾难医学场景,为受训人员提供培训和演练。