Burn Charlotte C, Raffle Jade, Bizley Jennifer K
Animal Welfare Science and Ethics, The Royal Veterinary College, Hertfordshire, UK.
Ear Institute, University College London, London, UK.
Anim Welf. 2020 Feb;29(1):19-26. doi: 10.7120/09627286.29.1.019.
Much environmental enrichment for laboratory animals is intended to enhance animal welfare and normalcy by providing stimulation to reduce 'boredom'. Behavioural manifestations of boredom include restless sensation-seeking behaviours combined with indicators of sub-optimal arousal. Here we explored whether these signs could be reduced by extra daily play opportunity in laboratory ferrets. Specifically, we hypothesised that playtime would reduce restlessness, aggression, sensation-seeking and awake drowsiness, even 24h later in the homecage. Female ferrets (n = 14) were group housed in enriched multi-level cages. Playtime involved exploring a room containing a ball pool, paper bags, balls containing bells, and a familiar interactive human for 1h. This was repeated on three consecutive mornings, and on the fourth morning, homecage behaviour was compared between ferrets who had experienced the playtime treatment versus control cagemates who had not. Their investigation of stimuli (positive = mouse odour or ball; ambiguous = empty bottle or tea-strainer; and negative = peppermint or bitter apple odour) was also recorded. We then swapped treatments, creating a paired experimental design. Ferrets under control conditions lay awake with their eyes open and screeched significantly more, but slept and sat/stood less, than following playtime. They also contacted negative and ambiguous stimuli significantly more under control conditions than they did following playtime; contact with positive stimuli showed no effects. Attempts to blind the observer to treatments were unsuccessful, so replication is required, but the findings suggest that playtime may have reduced both sub-optimal arousal and restless sensation seeking behaviour, consistent with reducing boredom.
许多针对实验动物的环境富集措施旨在通过提供刺激来减少“无聊”,从而提高动物福利和正常状态。无聊的行为表现包括不安的寻求刺激行为以及次优唤醒的指标。在这里,我们探讨了在实验雪貂中增加每日玩耍机会是否可以减少这些迹象。具体而言,我们假设玩耍时间会减少不安、攻击性、寻求刺激和清醒时的困倦,即使在回到笼舍24小时后也是如此。雌性雪貂(n = 14)被成群饲养在设施丰富的多层笼子里。玩耍时间包括在一个房间里探索1小时,房间里有一个球池、纸袋、带铃铛的球,还有一个熟悉的互动的人。连续三个早晨重复此操作,在第四个早晨,比较接受玩耍时间处理的雪貂与未接受处理的对照笼伴的笼舍行为。还记录了它们对刺激物的探究情况(积极刺激 = 老鼠气味或球;模糊刺激 = 空瓶子或滤茶器;消极刺激 = 薄荷或苦苹果气味)。然后我们交换处理方式,创建了一个配对实验设计。处于对照条件下的雪貂醒着睁眼躺着,尖叫得明显更多,但睡觉和坐/站的时间比玩耍时间后更少。在对照条件下,它们与消极和模糊刺激的接触也明显多于玩耍时间后;与积极刺激的接触没有影响。使观察者对处理方式不知情的尝试未成功,因此需要重复实验,但研究结果表明,玩耍时间可能减少了次优唤醒和不安的寻求刺激行为,这与减少无聊是一致的。