Ahloy-Dallaire Jamie, Espinosa Julia, Mason Georgia
Department of Comparative Medicine, Stanford University, 287 Campus Drive, Stanford, CA, 94305-5410, United States.
Department of Psychology, University of Toronto, 100 St. George Street, Toronto, Ontario, M5S 3G3, Canada.
Behav Processes. 2018 Nov;156:3-15. doi: 10.1016/j.beproc.2017.11.011. Epub 2017 Nov 16.
Play is commonly used to assess affective states in both humans and non-human animals. Play appears to be most common when animals are well-fed and not under any direct threats to fitness. Could play and playfulness therefore indicate pre-existing positive emotions, and thence optimal animal welfare? We examine this question by surveying the internal and external conditions that promote or suppress play in a variety of species, starting with humans. We find that negative affective states and poor welfare usually do suppress play (although there are notable exceptions where the opposite occurs). Furthermore, research in children suggests that beyond the frequency or total duration of play, poor welfare may additionally be reflected in qualitative aspects of this heterogeneous behaviour (e.g. display of solitary over social play; and the 'fragmentation' of play bouts) that are often overlooked in animals. There are surprisingly few studies of play in subjects with pre-existing optimal welfare or in unambiguously highly positive affective states, making it currently impossible to determine whether play can distinguish optimal or good welfare from merely neutral welfare. This therefore represents an important and exciting area for future research.
玩耍通常被用于评估人类和非人类动物的情感状态。当动物营养良好且未受到任何直接的健康威胁时,玩耍似乎最为常见。那么,玩耍和嬉戏是否因此表明存在预先存在的积极情绪,进而表明动物福利处于最佳状态呢?我们通过调查促进或抑制各种物种玩耍的内部和外部条件来研究这个问题,首先从人类开始。我们发现负面情感状态和糟糕的福利通常确实会抑制玩耍(尽管也有明显的例外情况,即出现相反的情况)。此外,对儿童的研究表明,除了玩耍的频率或总时长之外,糟糕的福利状况可能还会在这种异质行为的质量方面有所体现(例如,与社交性玩耍相比,单独玩耍的表现;以及玩耍时段的“碎片化”),而这些在动物研究中常常被忽视。令人惊讶的是,针对预先处于最佳福利状态或明确处于高度积极情感状态的受试者的玩耍研究非常少,这使得目前无法确定玩耍是否能够将最佳或良好的福利状态与仅仅是中性的福利状态区分开来。因此,这代表了一个未来研究的重要且令人兴奋的领域。