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基于视频游戏的非优势手治疗可改善手部技能和握力。

Video game-based therapy for the non-dominant hand improves manual skills and grip strength.

机构信息

Division of Ergotherapy, Faculty of Health Sciences, Istanbul Medipol University, Kavacik, Ekinciler Cd. No: 19, 34810 Istanbul, Beykoz, Turkey.

Division of Ergotherapy, Faculty of Health Sciences, Istanbul Medipol University, Kavacik, Ekinciler Cd. No: 19, 34810 Istanbul, Beykoz, Turkey.

出版信息

Hand Surg Rehabil. 2020 Sep;39(4):265-269. doi: 10.1016/j.hansur.2020.02.011. Epub 2020 Apr 2.

DOI:10.1016/j.hansur.2020.02.011
PMID:32247654
Abstract

The study was designed to investigate the effect of virtual reality-supported training on manual skills and grip strength in the non-dominant hand in healthy participants. Thirty participants were randomized into two groups: ErgoActive group (n=15) and control group (n=15). The ErgoActive study group received 8 weeks of training with leap motion controller-based virtual reality games. The training was done 1 day per week for 30min. The participants' hand function was evaluated using the Jebsen Taylor Hand Function Test (JTHFT), while grip strength was evaluated with a Jamar Hand Dynamometer and Pinchmeter. After 8 weeks, the ErgoActive and control groups had significantly different JTHFT, Jamar and Pinchmeter results (P<0.05). When leap motion controller-based virtual reality applications are used, healthy subjects have increased manual skills and grip strength in their non-dominant hand. These virtual reality games are an effective and fun way of improving patients' hand functions.

摘要

本研究旨在探究虚拟现实支持训练对手部非优势手的手工技能和握力的影响。30 名参与者被随机分为两组:ErgoActive 组(n=15)和对照组(n=15)。ErgoActive 研究组接受了基于 leap motion 控制器的虚拟现实游戏的 8 周训练。每周训练 1 天,每次 30 分钟。参与者的手部功能使用 Jebsen Taylor 手功能测试(JTHFT)进行评估,而握力使用 Jamar 手持测力计和捏力计进行评估。8 周后,ErgoActive 组和对照组在 JTHFT、Jamar 和捏力计结果上有显著差异(P<0.05)。当使用基于 leap motion 控制器的虚拟现实应用程序时,健康受试者的非优势手的手工技能和握力得到了提高。这些虚拟现实游戏是一种有效且有趣的改善患者手部功能的方式。

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