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将虚拟现实应用于儿童视听言语感知任务中。

Applying Virtual Reality to Audiovisual Speech Perception Tasks in Children.

机构信息

University of Maryland, College Park.

Listening and Learning Laboratory, Boys Town National Research Hospital, Omaha, NE.

出版信息

Am J Audiol. 2020 Jun 8;29(2):244-258. doi: 10.1044/2020_AJA-19-00004. Epub 2020 Apr 6.

Abstract

Purpose The primary purpose of this study was to explore the efficacy of using virtual reality (VR) technology in hearing research with children by comparing speech perception abilities in a typical laboratory environment and a simulated VR classroom environment. Method The study included 48 final participants (40 children and eight young adults). The study design utilized a speech perception task in conjunction with a localization demand in auditory-only (AO) and auditory-visual (AV) conditions. Tasks were completed in simulated classroom acoustics in both a typical laboratory environment and in a virtual classroom environment accessed using an Oculus Rift head-mounted display. Results Speech perception scores were higher for AV conditions over AO conditions across age groups. In addition, interaction effects of environment (i.e., laboratory environment and VR classroom environment) and visual accessibility (i.e., AV vs. AO) indicated that children's performance on the speech perception task in the VR classroom was more similar to their performance in the laboratory environment for AV tasks than it was for AO tasks. AO tasks showed improvement in speech perception scores from the laboratory to the VR classroom environment, whereas AV conditions showed little significant change. Conclusion These results suggest that VR head-mounted displays are a viable research tool in AV tasks for children, increasing flexibility for audiovisual testing in a typical laboratory environment.

摘要

目的 本研究的主要目的是通过比较典型实验室环境和模拟虚拟现实(VR)教室环境中的言语感知能力,探索 VR 技术在儿童听力研究中的疗效。

方法 研究纳入了 48 名最终参与者(40 名儿童和 8 名年轻人)。研究设计采用了言语感知任务,并结合了听觉(AO)和视听(AV)条件下的定位需求。任务在典型实验室环境和使用 Oculus Rift 头戴式显示器访问的虚拟教室环境中以模拟教室声学条件完成。

结果 在各年龄组中,AV 条件下的言语感知得分均高于 AO 条件。此外,环境(即实验室环境和 VR 教室环境)和视觉可及性(即 AV 与 AO)的交互效应表明,与 AO 任务相比,儿童在 VR 教室中的言语感知任务表现更类似于其在实验室环境中的 AV 任务表现。AO 任务显示出言语感知得分从实验室环境到 VR 教室环境的提高,而 AV 条件则几乎没有明显变化。

结论 这些结果表明,虚拟现实头戴式显示器是儿童视听任务中的一种可行的研究工具,增加了典型实验室环境中视听测试的灵活性。

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