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新型沉浸式虚拟现实技术联合严肃游戏对帕金森病患者上肢康复的影响:一项混合方法干预研究。

The Impact of a Novel Immersive Virtual Reality Technology Associated with Serious Games in Parkinson's Disease Patients on Upper Limb Rehabilitation: A Mixed Methods Intervention Study.

机构信息

Department of Physical Therapy, Occupational Therapy, Rehabilitation and Physical Medicine, Universidad Rey Juan Carlos, PC 28922 Madrid, Spain.

Robotics Lab, University Carlos III of Madrid, Leganés, PC 28911 Madrid, Spain.

出版信息

Sensors (Basel). 2020 Apr 11;20(8):2168. doi: 10.3390/s20082168.

Abstract

BACKGROUND

Parkinson's disease is a neurodegenerative disorder that causes impaired motor functions. Virtual reality technology may be recommended to optimize motor learning in a safe environment. The objective of this paper was to evaluate the effects of a novel immersive virtual reality technology used for serious games (Oculus Rift 2 plus leap motion controller-OR2-LMC) for upper limb outcomes (muscle strength, coordination, speed of movements, fine and gross dexterity). Another objective was to obtain qualitative data for participants' experiences related to the intervention.

METHODS

A mixed methods intervention (embedded) study was used, with a qualitative design after a technology intervention (quantitative design). The intervention and qualitative design followed international guidelines and were integrated into the method and reporting subheadings.

RESULTS

Significant improvements were observed in strength ( = 0.028), fine ( = 0.026 to 0.028) and gross coordination dexterity, and speed movements ( = 0.039) in the affected side, with excellent compliance (100%) and a high level of satisfaction (3.66 ± 0.18 points out of the maximum of 4). No adverse side effects were observed. Qualitative findings described patients' perspectives regarding OR2-LMC treatment, facilitators and barriers for adherence, OR2-LMC applications, and treatment improvements.

CONCLUSIONS

The intervention showed positive results for the upper limbs, with elements of discordance, expansion, and confirmation between qualitative and quantitative results.

摘要

背景

帕金森病是一种神经退行性疾病,会导致运动功能受损。虚拟现实技术可用于在安全的环境中优化运动学习。本文的目的是评估一种新型沉浸式虚拟现实技术(Oculus Rift 2 加 leap motion 控制器-OR2-LMC)用于上肢结果(肌肉力量、协调性、运动速度、精细和粗大灵巧性)的效果。另一个目的是获得与干预相关的参与者体验的定性数据。

方法

使用混合方法干预(嵌入式)研究,在技术干预(定量设计)后进行定性设计。干预和定性设计遵循国际指南,并整合到方法和报告副标题中。

结果

在患侧上肢力量( = 0.028)、精细( = 0.026 至 0.028)和粗大协调灵巧性以及运动速度( = 0.039)方面均观察到显著改善,且具有极佳的依从性(100%)和高水平的满意度(3.66 ± 0.18 分,满分 4 分)。未观察到不良反应。定性研究结果描述了患者对 OR2-LMC 治疗、依从性的促进因素和障碍、OR2-LMC 的应用以及治疗改善的看法。

结论

该干预措施在上肢方面显示出积极的结果,定性和定量结果之间存在不一致、扩展和确认的元素。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/641c/7218715/b7c1705103e9/sensors-20-02168-g001.jpg

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