Aix Marseille Univ, CNRS, LNSC, FR3C, Marseille, France.
Department of Psychology, University of Zurich, Zurich, Switzerland.
Sci Rep. 2020 Apr 22;10(1):6802. doi: 10.1038/s41598-020-63643-y.
Third-person perspective full-body illusions (3PP-FBI) enable the manipulation, through multisensory stimulation, of perceived self-location. Perceived self-location is classically measured by a locomotion task. Yet, as locomotion modulates various sensory signals, we developed in immersive virtual reality a measure of self-location without locomotion. Tactile stimulation was applied on the back of twenty-five participants and displayed synchronously or asynchronously on an avatar's back seen from behind. Participants completed the locomotion task and a novel mental imagery task, in which they self-located in relation to a virtual ball approaching them. Participants self-identified with the avatar more during synchronous than asynchronous visuo-tactile stimulation in both tasks. This was accentuated for the mental imagery task, showing a larger self-relocation toward the avatar, together with higher reports of presence, bi-location and disembodiment in the synchronous condition only for the mental imagery task. In conclusion, the results suggest that avoiding multisensory updating during walking, and using a perceptual rather than a motor task, can improve measures of illusory self-location.
第三人称视角全身错觉(3PP-FBI)可以通过多感觉刺激来操纵感知到的自我位置。感知到的自我位置通常通过运动任务来测量。然而,由于运动可以调节各种感觉信号,我们在沉浸式虚拟现实中开发了一种无需运动的自我位置测量方法。触觉刺激施加在 25 名参与者的背部,并在从后面看到的化身的背部同步或异步显示。参与者完成了运动任务和一项新的心理意象任务,在该任务中,他们根据一个向他们逼近的虚拟球来定位自己。在同步视觉-触觉刺激下,参与者在两项任务中都比在异步刺激下更认同化身。在心理意象任务中,这种情况更为明显,表明在同步条件下,自我向化身的重新定位更大,同时报告的存在感、双重存在感和脱体感更高。总之,结果表明,在行走时避免多感觉更新,并使用知觉任务而不是运动任务,可以改善错觉自我位置的测量。