National Institute of Nursing Education, Post Graduate Institute of Medical Education and Research (PGIMER), Chandigarh, India.
Division of Social Pediatrics, Advanced Pediatrics Centre, Post Graduate Institute of Medical Education and Research (PGIMER), Chandigarh, India.
Indian J Pediatr. 2021 Jan;88(1):9-15. doi: 10.1007/s12098-020-03249-4. Epub 2020 May 7.
To increase the time spent by children on play activities and reduce screen time on daily basis from baseline to 25% over the period of 10 wks in hospital setting of a tertiary care centre, North India.
The quality improvement design was chosen and the study was conducted in the pediatric surgery and medicine wards of a tertiary care centre in North India. The participants of the study were children admitted in the medical and surgical wards, their caregivers and health care personnel (both nurses and physicians) working in the respective wards. The study was conducted in three phases: planning, development and implementation phase. In planning phase, the baseline assessment of outcome and process measures was performed and the root cause analysis was done which revealed that there was problem with the procedure and policy. This is why day-to-day play implementation procedure protocol development and implementation was chosen as a change based on Eisenhower's matrix. In development phase, day-to-day play implementation procedure protocol was developed and was implemented in the units by using PDSA (Plan, Do, Study and Act) model. Three PDSA cycles were conducted. The outcome measures were 'the time spent by the child on play activities on daily basis' (calculated by the time spent by child in play/total time the child was awake in a day) and 'the reduction in screen time' (calculated by the average time spend by the child on android based phone in a day). The process measures were day-to-day play implementation score, time spent by child on play activities and screen time on daily basis during hospitalization. The data was collected by the team members and the investigator.
At the end of all PDSAs, the day-to-day play implementation score and time spent on play activities increased by 50% and 20% respectively and the screen time reduced to 73%. Though the outcome measures were nearly achieved, the continuous efforts are still required to ensure sustainability and future incorporation of play in day-to-day routine of hospital care.
This QI initiative helped in increasing the play opportunities and reducing the screen time in wards. Hence, both the process and outcome measure were nearly achieved, whereas sustainability remained an issue.
在印度北部的一家三级保健中心的医院环境中,将儿童每天的玩耍时间从基线增加到 25%,并减少屏幕时间。
选择了质量改进设计,并在印度北部一家三级保健中心的儿科外科和内科病房进行了研究。研究的参与者是在外科和内科病房住院的儿童、他们的照顾者以及在各自病房工作的医护人员(护士和医生)。研究分为三个阶段:规划、发展和实施阶段。在规划阶段,对结果和过程测量进行了基线评估,并进行了根本原因分析,结果表明存在程序和政策问题。这就是为什么选择基于艾森豪威尔矩阵的日常游戏实施程序变更。在发展阶段,开发并在病房单位实施了日常游戏实施程序,使用 PDSA(计划、执行、研究和行动)模型进行了三个 PDSA 循环。结果测量指标为“儿童每天的玩耍时间”(通过儿童在玩耍中的时间/儿童在一天中清醒的总时间计算得出)和“减少屏幕时间”(通过儿童在一天中使用基于安卓的手机的平均时间计算得出)。过程测量指标为日常游戏实施得分、儿童在住院期间的玩耍时间和每天的屏幕时间。数据由团队成员和调查员收集。
在所有 PDSA 结束时,日常游戏实施得分和玩耍时间分别增加了 50%和 20%,屏幕时间减少到 73%。尽管结果测量指标几乎达到了,但仍需要持续努力以确保可持续性和未来将游戏纳入医院护理的日常常规。
这项 QI 倡议有助于增加病房中的游戏机会并减少屏幕时间。因此,过程和结果测量指标都几乎达到了,而可持续性仍然是一个问题。