Department of Psychology, Faculty of health and Life Sciences, Northumbria University, Newcastle upon Tyne, NE1 8ST, UK.
Virtual Research Innovations Ltd., UK; School of Psychology, College of Social Science, University of Lincoln, Lincolnshire, LN6 7TS, UK.
Body Image. 2020 Jun;33:232-243. doi: 10.1016/j.bodyim.2020.03.007. Epub 2020 May 12.
We tested the efficacy of a training programme, delivered in virtual reality (VR), to modify the perceptual boundary between what participants classify as a fat versus a thin body. Three cohorts of 20 female volunteers with high body image concerns were recruited to two intervention groups and one control group. All participants completed a 4-day training programme in VR where they categorised a series of 3D models as either thin or fat; one intervention group was presented with the stimuli briefly, while the other group had no time limits imposed. Both intervention groups were given inflationary feedback to shift their categorisations of the stimulus models towards higher BMIs. Our results show that, compared to controls, both intervention groups shifted their categorical boundaries between Day 1 and follow-up on Day 14. Unlimited stimulus presentation times were associated with a larger training effect. Furthermore, both intervention groups experienced statistically significant reductions in their concerns about their own body shape, weight and eating habits. However, only in the group with longer stimulus presentation times were these reductions consistent with a clinically meaningful effect. These findings suggest that manipulating categorical perception in VR might provide a complementary addition to existing treatments for eating disorders.
我们测试了一种在虚拟现实(VR)中进行的训练计划的效果,该计划旨在改变参与者将自己的身体归类为胖或瘦的感知边界。我们招募了三批共 20 名有强烈身体形象问题的女性志愿者,分为两个干预组和一个对照组。所有参与者都完成了为期 4 天的 VR 训练计划,在该计划中,他们将一系列 3D 模型归类为瘦或胖;一个干预组的参与者只需短暂地看到刺激物,而另一个组则没有时间限制。两个干预组都得到了膨胀性反馈,以将他们对刺激模型的分类向更高的 BMI 转移。我们的结果表明,与对照组相比,两个干预组在第 1 天和第 14 天的随访中都改变了他们在类别边界上的分类。无限制的刺激呈现时间与更大的训练效果相关。此外,两个干预组都经历了对自己身体形状、体重和饮食习惯的关注度显著降低。然而,只有在刺激呈现时间较长的组中,这些降低才与临床上有意义的效果一致。这些发现表明,在 VR 中操纵类别知觉可能为现有的饮食障碍治疗提供一种补充手段。