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人体大小匹配对化身的影响与用户的主观体验。

Impact of Body Size Match to an Avatar on the Body Ownership Illusion and User's Subjective Experience.

机构信息

Department of Psychology, Duksung Women's University, Seoul, Republic of Korea.

Department of Computer Science, Hanyang University, Seoul, Republic of Korea.

出版信息

Cyberpsychol Behav Soc Netw. 2020 Apr;23(4):234-241. doi: 10.1089/cyber.2019.0136. Epub 2020 Feb 19.

Abstract

The current study sought to investigate the effects of matching body movement and body size between an avatar and a participant on the body ownership illusion (BOI), the body size illusion, the sense of presence, simulator sickness, and emotional responses within an immersive virtual reality (IVR). Forty participants experienced their life-sized virtual avatars from a first-person perspective using a full-body motion-capture system. The experiment used a 2 (Motion: Synchrony and Asynchrony) × 2 (Size: Matched and Unmatched) within-subject design. Each participant completed a self-reported questionnaire that evaluated BOI, body size illusion, presence, simulator sickness, and emotional valence. Results showed that matching participant's motion to that of an avatar increased the BOI and sense of presence, while reducing simulator sickness. Furthermore, participants reported more positive emotions when motion was synchronized to the virtual avatar. Most notably, synchronizing body movement between participants and avatars resulted in strong body size illusion even when the body size of an avatar was larger than the one of a participant. To the best of our knowledge, this is the first study to directly link synchronization of user motion and body size to a virtual avatar with user's subjective experience (BOI, body size illusion, sense of presence, simulator sickness, and valence) in IVR. Our findings suggest beneficial effects of synchronized body motion and matched body size between a user and avatar on user's subjective experience in IVR, which can possibly boost the effects of virtual reality applications in the fields of entertainment, psychotherapy, and education.

摘要

当前研究旨在探讨在沉浸式虚拟现实(IVR)中,匹配化身和参与者的身体运动和身体大小对身体拥有感错觉(BOI)、身体大小错觉、存在感、模拟器晕动症和情绪反应的影响。40 名参与者使用全身运动捕捉系统从第一人称视角体验自己的等身虚拟化身。实验采用 2(运动:同步和异步)×2(大小:匹配和不匹配)的被试内设计。每位参与者完成一份自我报告问卷,评估 BOI、身体大小错觉、存在感、模拟器晕动症和情绪效价。结果表明,将参与者的动作与化身的动作相匹配会增加 BOI 和存在感,同时减少模拟器晕动症。此外,当运动与虚拟化身同步时,参与者报告的情绪更为积极。值得注意的是,即使化身的身体大小大于参与者的身体大小,参与者和化身之间的身体运动同步也会产生强烈的身体大小错觉。据我们所知,这是第一项直接将用户运动和化身的身体大小与用户在 IVR 中的主观体验(BOI、身体大小错觉、存在感、模拟器晕动症和效价)联系起来的研究。我们的研究结果表明,用户和化身之间的身体运动同步和匹配的身体大小对用户在 IVR 中的主观体验具有有益的影响,这可能会增强虚拟现实应用在娱乐、心理治疗和教育等领域的效果。

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