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中庸致胜:在虚拟环境中,中等程度的心智游移有助于情景记忆的编码。

In Medio Stat Virtus: intermediate levels of mind wandering improve episodic memory encoding in a virtual environment.

机构信息

Laboratoire Mémoire, Cerveau et Cognition (URP 7536), Institut de Psychologie, Université de Paris, 71 avenue Ed. Vaillant, 92100, Boulogne Billancourt, Ile de France, France.

Institut Universitaire de France, Paris, France.

出版信息

Psychol Res. 2021 Jun;85(4):1613-1625. doi: 10.1007/s00426-020-01358-5. Epub 2020 May 23.

Abstract

Episodic memory encoding is highly influenced by the availability of attentional resources. Mind wandering corresponds to a shift of attention toward task-unrelated thoughts. Few studies, however, have tested this link between memory encoding and mind wandering. The goal of the present work was to systematically investigate the influence of mind wandering during encoding on episodic memory performances in an ecological setting. Fifty-two participants were asked to navigate in a virtual urban environment. During the walk, they encountered different scenes that, unbeknownst to the participants, were target items presented in a subsequent recognition task associated with a Remember-Know-Guess paradigm. Each item triggered, after a random interval, a thought probe assessing current mind wandering. We found a significant linear positive relationship between the ratio of correctly recognized items and the overall mind wandering reported after the task. Moreover, we found a quadratic reversed U-shaped relationship between the probability of giving a 'Remember' response and both on-line and mind wandering reported a posteriori. The nearer to the medium value the level of mind wandering was, the higher was the probability to have a recollection-based recognition. Our results indicate that in a complex environment, the highest probability of actually remembering a scene would be when participants present a medium attentional level: neither distracted by inner thoughts nor too focused on the environment. This open attentional state would allow a better global processing of the environment by preventing one's attention from being captured by internal thoughts or narrowed by an over-focusing on the environment.

摘要

情景记忆编码受到注意力资源可用性的高度影响。思维漫游对应于注意力从与任务无关的思维转移。然而,很少有研究测试过记忆编码和思维漫游之间的这种联系。本研究的目的是在生态环境中系统地研究编码过程中思维漫游对情景记忆表现的影响。52 名参与者被要求在虚拟城市环境中导航。在行走过程中,他们遇到了不同的场景,而参与者并不知道,这些场景是随后与记忆-知道-猜测范式相关的识别任务中的目标项目。每个项目在随机间隔后触发一个思维探测,评估当前思维漫游。我们发现,在任务后报告的总思维漫游与正确识别项目的比例之间存在显著的线性正相关关系。此外,我们发现,在线和事后报告的思维漫游与“记住”反应的概率之间存在二次反向 U 形关系。思维漫游水平越接近中间值,基于回忆的识别的概率就越高。我们的结果表明,在复杂的环境中,参与者注意力处于中等水平时,实际记住一个场景的可能性最高:既不会被内部思维分心,也不会过于关注环境。这种开放的注意力状态可以通过防止注意力被内部思维吸引或被过度关注环境而缩小,从而更好地全局处理环境。

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