Suppr超能文献

利用虚拟现实严肃游戏评估虚弱老年人的表现。

Using a Virtual Reality Serious Game to Assess the Performance of Older Adults with Frailty.

机构信息

Centre for Research and Technology Hellas, Information Technologies Institute, Thessaloniki, Greece.

French National Institute of Health and Medical Research, Nancy, France.

出版信息

Adv Exp Med Biol. 2020;1196:127-139. doi: 10.1007/978-3-030-32637-1_13.

Abstract

OBJECTIVES

The comparison of cognitive performance of older adults with frailty and non-frail ones (according to Fried's criteria) was investigated.

METHODS/DESIGN: The differences in performance between people with frailty and individuals without frailty according to Fried were tested using a Virtual Reality (VR) application. The Fried criteria for frailty were used to categorize users into study groups, while standardized batteries were used for a Comprehensive Geriatric Assessment, including Activities of Daily Living (ADL), lifestyle, cognition, and depression screening. A group of 80 elders (78.08 years old in average) played the VR game entitled Virtual Supermarket (VSM). From those, 39 were healthy controls and 30 were categorized as pre-frail and 11 as frail. The VSM application presented users with a virtual shopping experience where users had to locate and purchase items displayed in a shopping list. This application was designed to test player's ability to reproduce a typical customer behavior in a simulated environment which requires spatial orientation, short-term memory, selective attention, and cognition speed. The performance, duration, and error rate were used as measurements.

RESULTS

The analysis showed that there was a statistically significant difference in game performance between the different user groups with X (2) = 9.929, p = 0.007. Moreover, the multinomial logistic regression model generated, which based on game performance metrics, was found to be statistically significant with X (4) = 15.662, p = 0.004.

CONCLUSIONS

Results shed more light toward the possible use of VR for distant self-administered evaluation of the frail status.

摘要

目的

比较衰弱和非衰弱老年人(根据 Fried 标准)的认知表现。

方法/设计:使用虚拟现实 (VR) 应用程序测试了根据 Fried 标准衰弱和非衰弱人群之间的表现差异。使用 Fried 衰弱标准将用户分为研究组,同时使用标准化电池进行全面老年评估,包括日常生活活动 (ADL)、生活方式、认知和抑郁筛查。一组 80 名老年人(平均年龄为 78.08 岁)玩名为“虚拟超市”(VSM)的 VR 游戏。其中 39 人是健康对照组,30 人被归类为衰弱前期,11 人被归类为衰弱。VSM 应用程序为用户提供了虚拟购物体验,用户必须在购物清单中找到并购买显示的物品。该应用程序旨在测试玩家在模拟环境中复制典型客户行为的能力,这需要空间定向、短期记忆、选择性注意和认知速度。使用性能、持续时间和错误率作为测量标准。

结果

分析表明,不同用户组之间的游戏表现存在统计学显著差异,X ²(2)= 9.929,p = 0.007。此外,基于游戏表现指标生成的多项逻辑回归模型具有统计学意义,X ²(4)= 15.662,p = 0.004。

结论

结果表明,VR 可能用于远程自我评估衰弱状态。

文献AI研究员

20分钟写一篇综述,助力文献阅读效率提升50倍。

立即体验

用中文搜PubMed

大模型驱动的PubMed中文搜索引擎

马上搜索

文档翻译

学术文献翻译模型,支持多种主流文档格式。

立即体验