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游戏障碍、游戏动机与暗黑三因素的相互作用。

The interplay of gaming disorder, gaming motivations, and the dark triad.

机构信息

Department of Communication, University of Münster, Münster, Germany.

出版信息

J Behav Addict. 2020 Apr 4;9(2):491-496. doi: 10.1556/2006.2020.00013. Print 2020 Jun.

Abstract

BACKGROUND AND AIMS

There is a considerable amount of research on the psychological antecedents and outcomes of gaming disorder. Although many studies have examined various personality traits or motivations as predictors in isolation, fewer studies have investigated the mediations between personality traits and motivations. Furthermore, the analyzed personality traits have been limited to a few core concepts, with the Big Five personality traits being a standard model in this context. However, more recently the dark triad of personality traits (Machiavellianism, narcissism, and psychopathy) has been found to be associated with various forms of problematic online behavior and usage, such as online gambling, yet little is known about gaming disorder. The current study examines the relationship of these dark personality traits to gaming disorder with three gaming motivations (achievement, social, and escapism) as mediators.

METHOD

The study uses an online survey of 1,502 German digital game users.

RESULTS

Results indicate a fully mediated association for narcissism via escapism and partial mediation associations for Machiavellianism and psychopathy. Direct effects on gaming disorder were observed for Machiavellianism and psychopathy. Indirect effects by psychopathy were observed via escapism and social motivation, by narcissism via escapism, and by Machiavellianism via social motivation.

DISCUSSION AND CONCLUSIONS

These findings contribute to the theoretical understanding of the mediation of gaming motivations and the dark triad personality traits' importance for gaming disorder.

摘要

背景与目的

关于游戏障碍的心理前因和后果已经有相当多的研究。尽管许多研究已经分别检查了各种人格特质或动机作为预测因素,但很少有研究调查人格特质和动机之间的中介作用。此外,分析的人格特质仅限于一些核心概念,大五人格特质是这方面的标准模型。然而,最近发现人格特质的黑暗三联体(马基雅维利主义、自恋和精神病态)与各种形式的有问题的在线行为和使用有关,例如在线赌博,但对游戏障碍知之甚少。本研究以三种游戏动机(成就、社交和逃避)为中介,考察了这些黑暗人格特质与游戏障碍的关系。

方法

该研究使用了一项针对 1502 名德国数字游戏用户的在线调查。

结果

结果表明,自恋通过逃避主义存在完全中介的关联,而马基雅维利主义和精神病态存在部分中介的关联。马基雅维利主义和精神病态对游戏障碍有直接影响。通过逃避和社交动机观察到精神病态的间接影响,通过逃避主义观察到自恋的间接影响,通过社交动机观察到马基雅维利主义的间接影响。

讨论与结论

这些发现有助于理解游戏动机的中介作用和黑暗三联体人格特质对游戏障碍的重要性的理论理解。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/15be/8939412/f84eef8568d4/jba-9-491-g001.jpg

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