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自恋与自我控制起中介作用下青少年游戏成瘾与攻击性的关系

The Relationship between Game Addiction and Aggression among Adolescents with Mediating Role of Narcissism and Self-Control.

作者信息

Pan Yifei, Motevalli Saeid, Yu Lifang

机构信息

Department of Psychology, Faculty of Social Sciences and Liberal Arts, UCSI University, Kuala Lumpur, Malaysia.

Wellbeing Research Centre, UCSI University, Kuala Lumpur, Malaysia.

出版信息

Iran J Psychiatry. 2024 Jul;19(3):274-284. doi: 10.18502/ijps.v19i3.15804.

DOI:10.18502/ijps.v19i3.15804
PMID:39055523
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC11267126/
Abstract

With the increase of game addiction, the problem of aggression as one of the most serious issues confronting today's society is affecting the mental health of the young generation. While available research has clarified the relationship between game addiction and aggression, this research contributes to future literature through examining the mediating role of narcissism and self-control in this relationship. This study is a quantitative, cross-sectional, correlational research conducted in 2023 on Malaysian adolescents aged 12 to 18 years. Volunteer adolescents completed self-report questionnaires including the Buss and Perry Aggression Questionnaire, Gaming Addiction Scale, Childhood Narcissism Scale, and Brief Self-Control Scale. All questionnaires were prepared through a Sojump link posted on social media platforms. Descriptive statistics, Pearson correlation analysis, and path analysis were used for statistical analysis. N = 595 adolescents were participated in this survey. According to correlation analysis, there were significant positive correlations between game addiction and aggression (r = 0.777, P < 0.001), game addiction and narcissism (r = 0.785, P < 0.001) as well as a significant negative correlation between game addiction and self-control (r = -0.668, P < 0.001). Besides, narcissism and self-control could significantly partially mediate the relationship between game addiction and aggression. The mediation model discovered a significant path from game addiction to narcissism (β = 0.785, CI = [0.7692, 1.0293], P < 0.001) and from narcissism to aggression (β = 0.442, CI [0.7731, 1.7244], P < 0.001). The total effect of game addiction on aggression was found to be statistically significant (β = 0.777, P < 0.001). The findings of this research reveal a captivating profile, indicating that specific psychological attributes such as aggression, self-control, and narcissistic tendencies might make certain individuals more susceptible to developing an addiction to online games.

摘要

随着游戏成瘾现象的增加,攻击行为问题作为当今社会面临的最严重问题之一,正影响着年轻一代的心理健康。虽然现有研究已经阐明了游戏成瘾与攻击行为之间的关系,但本研究通过考察自恋和自我控制在这种关系中的中介作用,为未来的文献做出了贡献。 本研究是一项于2023年对12至18岁马来西亚青少年进行的定量、横断面、相关性研究。青少年志愿者完成了自我报告问卷,包括布斯与佩里攻击性问卷、游戏成瘾量表、儿童自恋量表和简短自我控制量表。所有问卷均通过发布在社交媒体平台上的问卷星链接编制。采用描述性统计、皮尔逊相关分析和路径分析进行统计分析。 共有595名青少年参与了本次调查。根据相关分析,游戏成瘾与攻击行为之间存在显著正相关(r = 0.777,P < 0.001),游戏成瘾与自恋之间存在显著正相关(r = 0.785,P < 0.001),游戏成瘾与自我控制之间存在显著负相关(r = -0.668,P < 0.001)。此外,自恋和自我控制能够显著部分中介游戏成瘾与攻击行为之间的关系。中介模型发现了一条从游戏成瘾到自恋的显著路径(β = 0.785,CI = [0.7692, 1.0293],P < 0.001)以及从自恋到攻击行为的显著路径(β = 0.442,CI [0.7731, 1.7244],P < 0.001)。发现游戏成瘾对攻击行为的总效应具有统计学意义(β = 0.777,P < 0.001)。 本研究结果揭示了一个引人入胜的情况,表明诸如攻击行为、自我控制和自恋倾向等特定心理特征可能会使某些个体更容易沉迷于网络游戏。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/90ae/11267126/d9f654165d36/IJPS-19-274-g001.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/90ae/11267126/d9f654165d36/IJPS-19-274-g001.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/90ae/11267126/d9f654165d36/IJPS-19-274-g001.jpg

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