• 文献检索
  • 文档翻译
  • 深度研究
  • 学术资讯
  • Suppr Zotero 插件Zotero 插件
  • 邀请有礼
  • 套餐&价格
  • 历史记录
应用&插件
Suppr Zotero 插件Zotero 插件浏览器插件Mac 客户端Windows 客户端微信小程序
定价
高级版会员购买积分包购买API积分包
服务
文献检索文档翻译深度研究API 文档MCP 服务
关于我们
关于 Suppr公司介绍联系我们用户协议隐私条款
关注我们

Suppr 超能文献

核心技术专利:CN118964589B侵权必究
粤ICP备2023148730 号-1Suppr @ 2026

文献检索

告别复杂PubMed语法,用中文像聊天一样搜索,搜遍4000万医学文献。AI智能推荐,让科研检索更轻松。

立即免费搜索

文件翻译

保留排版,准确专业,支持PDF/Word/PPT等文件格式,支持 12+语言互译。

免费翻译文档

深度研究

AI帮你快速写综述,25分钟生成高质量综述,智能提取关键信息,辅助科研写作。

立即免费体验

参与基于技术的社区广泛体力活动干预的动机和障碍。

Motivations and barriers to engagement with a technology-enabled community wide physical activity intervention.

机构信息

Cardiff Metropolitan University, School of Sport and Health Sciences, Cardiff, Wales, United Kingdom.

出版信息

PLoS One. 2020 Jun 26;15(6):e0232317. doi: 10.1371/journal.pone.0232317. eCollection 2020.

DOI:10.1371/journal.pone.0232317
PMID:32589658
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC7319279/
Abstract

Previous physical activity interventions have failed to create population change and an alternative approach is needed to support a World Health Organization target of a 15% reduction in global levels of inactivity by 2030. There is growing evidence that gamification-based interventions can reach substantial portions of the community. However, to date, these studies have been predominantly quantitative and as such there is a paucity of research in the area on motivations and barriers to engagement with these programs. Four focus groups conducted with N = 26 players who participated in a gamification-based intervention 'Beat the Street' revealed several varied motives to engagement, including collective reward; social influence; game reinvention; exploration; accessibility and awareness. However, several barriers specific to the Beat the Street intervention and outdoor gamification interventions more generally were also identified. This study provides novel insight into the motives which engage individuals into physical activity interventions and the design principles which need to be considered when implementing interventions of this nature.

摘要

先前的体育活动干预措施未能实现人群变化,因此需要采取替代方法来支持世界卫生组织的目标,即在 2030 年将全球不活动水平降低 15%。越来越多的证据表明,基于游戏化的干预措施可以覆盖社区的很大一部分人群。然而,迄今为止,这些研究主要是定量的,因此,在参与这些项目的动机和障碍方面,该领域的研究相对较少。通过对 N=26 名参与基于游戏化的干预措施“Beat the Street”的参与者进行的 4 个焦点小组的研究,揭示了参与游戏的多种不同动机,包括集体奖励、社会影响、游戏创新、探索、可及性和意识。然而,也发现了一些针对“Beat the Street”干预措施和户外游戏化干预措施的特定障碍。这项研究为参与体育活动干预措施的个体的动机以及实施此类性质的干预措施时需要考虑的设计原则提供了新的见解。

相似文献

1
Motivations and barriers to engagement with a technology-enabled community wide physical activity intervention.参与基于技术的社区广泛体力活动干预的动机和障碍。
PLoS One. 2020 Jun 26;15(6):e0232317. doi: 10.1371/journal.pone.0232317. eCollection 2020.
2
Evaluation of the implementation of an intervention to improve the street environment and promote walking for transport in deprived neighbourhoods.评估一项旨在改善街道环境并促进贫困社区居民步行出行的干预措施的实施情况。
BMC Public Health. 2017 Aug 14;17(1):655. doi: 10.1186/s12889-017-4637-5.
3
Beat the Street: A Pilot Evaluation of a Community-Wide Gamification-Based Physical Activity Intervention.《街头挑战赛:一项基于社区范围游戏化的身体活动干预的初步评估》
Games Health J. 2018 Jun;7(3):208-212. doi: 10.1089/g4h.2017.0179. Epub 2018 Apr 19.
4
Maintenance of behaviour change following a community-wide gamification based physical activity intervention.基于社区游戏化的体育活动干预后行为改变的维持
Prev Med Rep. 2018 Nov 13;13:37-40. doi: 10.1016/j.pmedr.2018.11.009. eCollection 2019 Mar.
5
A Photography-based, Social Media Walking Intervention Targeting Autonomous Motivations for Physical Activity: Semistructured Interviews With Older Women.一项以摄影为基础、针对身体活动自主动机的社交媒体步行干预措施:对老年女性的半结构化访谈
JMIR Serious Games. 2022 Apr 14;10(2):e35511. doi: 10.2196/35511.
6
Effect of a Game-Based Intervention Designed to Enhance Social Incentives to Increase Physical Activity Among Families: The BE FIT Randomized Clinical Trial.旨在增强社交激励以促进家庭体育活动的游戏干预效果:BE FIT随机临床试验。
JAMA Intern Med. 2017 Nov 1;177(11):1586-1593. doi: 10.1001/jamainternmed.2017.3458.
7
Mixed-method evaluation of a community-wide physical activity program in Launceston, Australia.澳大利亚朗塞斯顿社区范围内体育活动项目的混合方法评估。
Health Promot J Austr. 2019 Dec;30 Suppl 1:104-115. doi: 10.1002/hpja.241. Epub 2019 Apr 5.
8
"Left to my own devices, I don't know": using theory and patient-reported barriers to move from physical activity recommendations to practice.“任由我自己选择,我也不知道”:利用理论和患者报告的障碍,将体力活动建议转化为实践。
Osteoporos Int. 2018 May;29(5):1081-1091. doi: 10.1007/s00198-018-4390-3. Epub 2018 Feb 13.
9
Engagement, compliance and retention with a gamified online social networking physical activity intervention.参与、依从性及坚持使用一款具有游戏化特点的在线社交网络体育活动干预措施的情况
Transl Behav Med. 2017 Dec;7(4):702-708. doi: 10.1007/s13142-017-0499-8.
10
Methodology of an exercise intervention program using social incentives and gamification for obese children.利用社会激励和游戏化的肥胖儿童运动干预计划方法。
BMC Public Health. 2019 Jun 3;19(1):686. doi: 10.1186/s12889-019-6992-x.

引用本文的文献

1
Perceived Barriers and Facilitators Regarding the Implementation of Gamification to Promote Physical Activity in the Neighborhood: Interview Study Among Intermediaries.关于实施游戏化以促进社区体育活动的感知障碍和促进因素:对中介机构的访谈研究
JMIR Serious Games. 2024 Aug 28;12:e52991. doi: 10.2196/52991.
2
Barriers and facilitators to parents' engagement with and perceived impact of a childhood obesity app: A mixed-methods study.父母参与儿童肥胖应用程序的障碍与促进因素及其感知影响:一项混合方法研究。
PLOS Digit Health. 2024 Mar 27;3(3):e0000481. doi: 10.1371/journal.pdig.0000481. eCollection 2024 Mar.
3
Factors That Help and Hinder the Implementation of Community-Wide Behavior Change Programs.有助于和阻碍全社区行为改变项目实施的因素。
Health Promot Pract. 2024 May;25(3):428-435. doi: 10.1177/15248399231172760. Epub 2023 May 11.
4
A Reusable Multiplayer Game for Promoting Active School Transport: Development Study.一款用于促进学校主动出行的可重复使用多人游戏:开发研究
JMIR Serious Games. 2022 Mar 14;10(1):e31638. doi: 10.2196/31638.
5
Mobile-Health based physical activities co-production policies towards cardiovascular diseases prevention: findings from a mixed-method systematic review.基于移动健康的体力活动共同生产政策对心血管疾病预防的作用:一项混合方法系统评价的结果。
BMC Health Serv Res. 2022 Mar 1;22(1):277. doi: 10.1186/s12913-022-07637-8.

本文引用的文献

1
Get the message? A scoping review of physical activity messaging.获取信息了吗?一项关于身体活动信息传递的范围综述。
Int J Behav Nutr Phys Act. 2020 Apr 15;17(1):51. doi: 10.1186/s12966-020-00954-3.
2
Maintenance of behaviour change following a community-wide gamification based physical activity intervention.基于社区游戏化的体育活动干预后行为改变的维持
Prev Med Rep. 2018 Nov 13;13:37-40. doi: 10.1016/j.pmedr.2018.11.009. eCollection 2019 Mar.
3
Bright spots, physical activity investments that work: Beat the Street.亮点:行之有效的体育活动投资——“街头挑战”计划
Br J Sports Med. 2020 Apr;54(8):489-490. doi: 10.1136/bjsports-2018-099992. Epub 2018 Oct 15.
4
Worldwide trends in insufficient physical activity from 2001 to 2016: a pooled analysis of 358 population-based surveys with 1·9 million participants.全球 2001 年至 2016 年身体活动不足趋势分析:基于 358 项以人群为基础的调查的汇总分析,涉及 190 万参与者。
Lancet Glob Health. 2018 Oct;6(10):e1077-e1086. doi: 10.1016/S2214-109X(18)30357-7. Epub 2018 Sep 4.
5
The effects of exercise referral schemes in the United Kingdom in those with cardiovascular, mental health, and musculoskeletal disorders: a preliminary systematic review.在英国,运动推荐计划对心血管、心理健康和肌肉骨骼疾病患者的影响:初步系统评价。
BMC Public Health. 2018 Aug 2;18(1):949. doi: 10.1186/s12889-018-5868-9.
6
Exploring the use of a gamified intervention for encouraging physical activity in adolescents: a qualitative longitudinal study in Northern Ireland.探索使用游戏化干预措施来鼓励青少年进行体育活动:北爱尔兰的一项定性纵向研究。
BMJ Open. 2018 Apr 20;8(4):e019663. doi: 10.1136/bmjopen-2017-019663.
7
Beat the Street: A Pilot Evaluation of a Community-Wide Gamification-Based Physical Activity Intervention.《街头挑战赛:一项基于社区范围游戏化的身体活动干预的初步评估》
Games Health J. 2018 Jun;7(3):208-212. doi: 10.1089/g4h.2017.0179. Epub 2018 Apr 19.
8
The relationship between physical inactivity and mental wellbeing: Findings from a gamification-based community-wide physical activity intervention.缺乏身体活动与心理健康之间的关系:基于游戏化的社区范围身体活动干预的研究结果。
Health Psychol Open. 2018 Jan 16;5(1):2055102917753853. doi: 10.1177/2055102917753853. eCollection 2018 Jan-Jun.
9
The Praise and Price of Pokémon GO: A Qualitative Study of Children's and Parents' Experiences.《宝可梦大探险》的赞誉与代价:一项关于儿童和家长体验的定性研究
JMIR Serious Games. 2018 Jan 3;6(1):e1. doi: 10.2196/games.8979.
10
Impact of primary care exercise referral schemes on the health of patients with obesity.基层医疗运动转诊计划对肥胖患者健康的影响。
Pragmat Obs Res. 2017 Sep 21;8:189-201. doi: 10.2147/POR.S118648. eCollection 2017.