Lindqvist Anna-Karin, Castelli Darla, Hallberg Josef, Rutberg Stina
Health and Rehabilitation, Department of Health Sciences, Luleå University of Technology, Luleå, Sweden.
Kinetic Kidz Lab, Department of Kinesiology and Health Education, University of Texas at Austin, Austin, TX, United States.
JMIR Serious Games. 2018 Jan 3;6(1):e1. doi: 10.2196/games.8979.
Physical activity has multiple health benefits; however, the majority of children around the world do not attain the recommended levels of daily physical activity. Research has shown that the game Pokémon GO has increased the amount of physical activity of players and that the game has the potential to reach populations that traditionally have low levels of physical activity. Therefore, there is a need to understand which game components can promote initial and sustained physical activity. By using a qualitative research approach, it is possible to achieve rich descriptions and enhance a deep understanding of the components promoting physical activity among children in a game such as Pokémon GO.
The objective of this study was to explore children's and parents' experiences playing Pokémon GO.
Eight families comprising 13 children (aged 7-12 years) and 9 parents were selected using purposeful sampling. Data collected using focus groups were analyzed using qualitative latent content analysis.
The following three themes were revealed: (1) exciting and enjoyable exploration; (2) dangers and disadvantages; and (3) cooperation conquers competition. The first centers around the present and possible future aspects of Pokémon GO that promote physical activity. The second focuses on unwanted aspects and specific threats to safety when playing the game. The third shows that cooperation and togetherness are highly valued by the participants and that competition is fun but less important.
Components from Pokémon GO could enhance the efficacy of physical activity interventions. Cooperation and exploration are aspects of the game that preferably could be transferred into interventions aimed at promoting children's physical activity.
体育活动对健康有诸多益处;然而,全球大多数儿童并未达到建议的每日体育活动水平。研究表明,《精灵宝可梦Go》这款游戏增加了玩家的体育活动量,且该游戏有潜力覆盖传统上体育活动水平较低的人群。因此,有必要了解游戏的哪些组成部分能够促进初始和持续的体育活动。通过采用定性研究方法,能够实现丰富的描述,并加深对诸如《精灵宝可梦Go》这类游戏中促进儿童体育活动的组成部分的理解。
本研究的目的是探索儿童和家长玩《精灵宝可梦Go》的体验。
采用目的抽样法选取了8个家庭,包括13名儿童(7至12岁)和9名家长。使用焦点小组收集的数据采用定性潜在内容分析法进行分析。
揭示了以下三个主题:(1)刺激且愉快的探索;(2)危险与弊端;(3)合作战胜竞争。第一个主题围绕《精灵宝可梦Go》促进体育活动的当前及可能的未来方面。第二个主题关注玩游戏时的不良方面以及对安全的特定威胁。第三个主题表明,参与者高度重视合作与团结,竞争虽有趣但不那么重要。
《精灵宝可梦Go》的组成部分可提高体育活动干预的效果。合作与探索是游戏中最好能转化到旨在促进儿童体育活动的干预措施中的方面。