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它仍然是双刃剑吗?对大学生道德推理发展和玩电子游戏来说并非如此。

Is It Still Double Edged? Not for University Students' Development of Moral Reasoning and Video Game Play.

作者信息

Hodge Sarah E, Taylor Jacqui, McAlaney John

机构信息

Department of Psychology, Bournemouth University, Poole, United Kingdom.

出版信息

Front Psychol. 2020 Jun 11;11:1313. doi: 10.3389/fpsyg.2020.01313. eCollection 2020.

DOI:10.3389/fpsyg.2020.01313
PMID:32595573
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC7300296/
Abstract

Previous research with video game play and moral development with adolescents, found both positive and negative relationships. This study aimed to extend this research to explore moral development and video game play with university students. One hundred and thirty-five undergraduate students ( = 20.29, SD = 2.70) took part in an online survey. The results suggested higher moral reasoning for participants who described themselves as gamers and those which do not play, compared those who play but do not identify as gamers. It was suggested that males had higher moral scores and more mature reasoning than females. The results of a regression analysis suggested that there were no significant predictors for moral development from either game play or the demographic variables. The findings suggest that moral development could be less influenced by sex, age, and video game play factors such as video game content and amount of game play, than was previously thought for this age group.

摘要

先前关于青少年电子游戏与道德发展的研究发现了积极和消极的关系。本研究旨在将这一研究扩展到探索大学生的道德发展与电子游戏情况。135名本科生(平均年龄 = 20.29,标准差 = 2.70)参与了一项在线调查。结果表明,与那些玩游戏但不认为自己是游戏玩家的人相比,将自己描述为游戏玩家的参与者和不玩游戏的参与者具有更高的道德推理能力。研究表明,男性的道德得分更高,推理也比女性更成熟。回归分析结果表明,游戏玩法或人口统计学变量对道德发展均无显著预测作用。研究结果表明,与此前对该年龄组的看法相比,道德发展受性别、年龄以及电子游戏内容和游戏时长等电子游戏因素的影响可能较小。