Hodge Sarah E, Taylor Jacqui, McAlaney John
Department of Psychology, Bournemouth University, Poole, United Kingdom.
Front Psychol. 2019 Jan 22;10:28. doi: 10.3389/fpsyg.2019.00028. eCollection 2019.
Due to the concerns over the effects of video game play, this study investigated adolescents' moral development and their video game play. 166 adolescents aged 11-18 years ( = 13.08, = 1.91) attending an English school completed an online survey, which included a measure of moral development and questions regarding video game play. In contrast to previous research, male participants were found to have significantly ( = 0.02) higher moral reasoning scores than females. The results also suggested a transition in moral development, which takes place between the ages of 12-14. The results of moral development and video game played suggested both positive and negative relationships. Regression analysis suggested that there was a significant positive relationship between the more types of game genres played and higher moral scores. Although not significant, the results suggested a trend for the following variables; years playing video games, mature content, engagement, moral narrative, Grand Theft Auto, Call of Duty, and length of time playing video games which all had a negative relationship with moral scores. The implications of these results are discussed with regards to moral education and the variables involved in video game play, including the role of video game content.
由于对玩电子游戏的影响存在担忧,本研究调查了青少年的道德发展及其电子游戏玩法。166名年龄在11至18岁(平均年龄=13.08,标准差=1.91)的青少年就读于一所英语学校,他们完成了一项在线调查,其中包括一项道德发展测量以及关于电子游戏玩法的问题。与先前的研究不同,发现男性参与者的道德推理得分显著高于女性(p=0.02)。结果还表明道德发展在12至14岁之间发生了转变。道德发展和玩电子游戏的结果显示出了积极和消极的关系。回归分析表明,玩的游戏类型越多与道德得分越高之间存在显著的正相关关系。虽然不显著,但结果显示出以下变量的一种趋势;玩电子游戏的年数、成熟内容、参与度、道德叙事、《侠盗猎车手》、《使命召唤》以及玩电子游戏的时长,这些都与道德得分呈负相关关系。针对道德教育以及电子游戏玩法中涉及的变量,包括电子游戏内容的作用,对这些结果的影响进行了讨论。