• 文献检索
  • 文档翻译
  • 深度研究
  • 学术资讯
  • Suppr Zotero 插件Zotero 插件
  • 邀请有礼
  • 套餐&价格
  • 历史记录
应用&插件
Suppr Zotero 插件Zotero 插件浏览器插件Mac 客户端Windows 客户端微信小程序
定价
高级版会员购买积分包购买API积分包
服务
文献检索文档翻译深度研究API 文档MCP 服务
关于我们
关于 Suppr公司介绍联系我们用户协议隐私条款
关注我们

Suppr 超能文献

核心技术专利:CN118964589B侵权必究
粤ICP备2023148730 号-1Suppr @ 2026

文献检索

告别复杂PubMed语法,用中文像聊天一样搜索,搜遍4000万医学文献。AI智能推荐,让科研检索更轻松。

立即免费搜索

文件翻译

保留排版,准确专业,支持PDF/Word/PPT等文件格式,支持 12+语言互译。

免费翻译文档

深度研究

AI帮你快速写综述,25分钟生成高质量综述,智能提取关键信息,辅助科研写作。

立即免费体验

它是一把双刃剑:青少年道德推理发展与电子游戏玩赏之间的正负关系。

It's Double Edged: The Positive and Negative Relationships Between the Development of Moral Reasoning and Video Game Play Among Adolescents.

作者信息

Hodge Sarah E, Taylor Jacqui, McAlaney John

机构信息

Department of Psychology, Bournemouth University, Poole, United Kingdom.

出版信息

Front Psychol. 2019 Jan 22;10:28. doi: 10.3389/fpsyg.2019.00028. eCollection 2019.

DOI:10.3389/fpsyg.2019.00028
PMID:30740072
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC6357883/
Abstract

Due to the concerns over the effects of video game play, this study investigated adolescents' moral development and their video game play. 166 adolescents aged 11-18 years ( = 13.08, = 1.91) attending an English school completed an online survey, which included a measure of moral development and questions regarding video game play. In contrast to previous research, male participants were found to have significantly ( = 0.02) higher moral reasoning scores than females. The results also suggested a transition in moral development, which takes place between the ages of 12-14. The results of moral development and video game played suggested both positive and negative relationships. Regression analysis suggested that there was a significant positive relationship between the more types of game genres played and higher moral scores. Although not significant, the results suggested a trend for the following variables; years playing video games, mature content, engagement, moral narrative, Grand Theft Auto, Call of Duty, and length of time playing video games which all had a negative relationship with moral scores. The implications of these results are discussed with regards to moral education and the variables involved in video game play, including the role of video game content.

摘要

由于对玩电子游戏的影响存在担忧,本研究调查了青少年的道德发展及其电子游戏玩法。166名年龄在11至18岁(平均年龄=13.08,标准差=1.91)的青少年就读于一所英语学校,他们完成了一项在线调查,其中包括一项道德发展测量以及关于电子游戏玩法的问题。与先前的研究不同,发现男性参与者的道德推理得分显著高于女性(p=0.02)。结果还表明道德发展在12至14岁之间发生了转变。道德发展和玩电子游戏的结果显示出了积极和消极的关系。回归分析表明,玩的游戏类型越多与道德得分越高之间存在显著的正相关关系。虽然不显著,但结果显示出以下变量的一种趋势;玩电子游戏的年数、成熟内容、参与度、道德叙事、《侠盗猎车手》、《使命召唤》以及玩电子游戏的时长,这些都与道德得分呈负相关关系。针对道德教育以及电子游戏玩法中涉及的变量,包括电子游戏内容的作用,对这些结果的影响进行了讨论。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/b10d/6357883/42d80ca301c3/fpsyg-10-00028-g001.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/b10d/6357883/42d80ca301c3/fpsyg-10-00028-g001.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/b10d/6357883/42d80ca301c3/fpsyg-10-00028-g001.jpg

相似文献

1
It's Double Edged: The Positive and Negative Relationships Between the Development of Moral Reasoning and Video Game Play Among Adolescents.它是一把双刃剑:青少年道德推理发展与电子游戏玩赏之间的正负关系。
Front Psychol. 2019 Jan 22;10:28. doi: 10.3389/fpsyg.2019.00028. eCollection 2019.
2
Is It Still Double Edged? Not for University Students' Development of Moral Reasoning and Video Game Play.它仍然是双刃剑吗?对大学生道德推理发展和玩电子游戏来说并非如此。
Front Psychol. 2020 Jun 11;11:1313. doi: 10.3389/fpsyg.2020.01313. eCollection 2020.
3
Assessing and Optimizing Socio-Moral Reasoning Skills: Findings From the MorALERT Serious Video Game.评估与优化社会道德推理技能:来自MorALERT严肃电子游戏的研究结果
Front Psychol. 2022 Jan 21;12:767596. doi: 10.3389/fpsyg.2021.767596. eCollection 2021.
4
A Multi-Analysis of Children and Adolescents' Video Gaming Addiction with the AHP and TOPSIS Methods.基于层次分析法和逼近理想解排序法的儿童和青少年视频游戏成瘾的多分析
Int J Environ Res Public Health. 2022 Aug 5;19(15):9680. doi: 10.3390/ijerph19159680.
5
Correlates of video games playing among adolescents in an Islamic country.伊斯兰国家青少年玩视频游戏的相关因素。
BMC Public Health. 2010 May 27;10:286. doi: 10.1186/1471-2458-10-286.
6
The relationships between video game experience and cognitive abilities in adolescents.青少年电子游戏体验与认知能力之间的关系。
Neuropsychiatr Dis Treat. 2019 May 8;15:1171-1180. doi: 10.2147/NDT.S206271. eCollection 2019.
7
The lone gamer: Social exclusion predicts violent video game preferences and fuels aggressive inclinations in adolescent players.孤独的游戏玩家:社会排斥预示着青少年玩家对暴力电子游戏的偏好,并助长其攻击倾向。
Aggress Behav. 2018 Mar;44(2):113-124. doi: 10.1002/ab.21735. Epub 2017 Oct 20.
8
Social Evaluations of Stereotypic Images in Video Games: Unfair, Legitimate, or "Just Entertainment"?电子游戏中刻板印象形象的社会评价:不公平、合理还是“只是娱乐”?
Youth Soc. 2007 Jun 1;38(4):395-419. doi: 10.1177/0044118X06295988.
9
A Genre-Specific Investigation of Video Game Engagement and Problem Play in the Early Life Course.早期生命历程中电子游戏参与度与问题游戏行为的特定类型调查
J Addict Res Ther. 2013 May 21;6:8.
10
Versatility and addiction in gaming: the number of video-game genres played is associated with pathological gaming in male adolescents.游戏中的多样性与成瘾性:男性青少年玩的电子游戏类型数量与病理性游戏行为相关。
Cyberpsychol Behav Soc Netw. 2015 Feb;18(2):129-32. doi: 10.1089/cyber.2014.0342.

引用本文的文献

1
Problematic Video Game Use and Mental Health among Spanish Adolescents.西班牙青少年的游戏成瘾问题与心理健康。
Int J Environ Res Public Health. 2022 Dec 26;20(1):349. doi: 10.3390/ijerph20010349.
2
What's in the box? Exploring UK players' experiences of loot boxes in games; the conceptualisation and parallels with gambling.盒子里有什么?探索英国玩家在游戏中对开箱奖励的体验;概念化以及与赌博的相似之处。
PLoS One. 2022 Feb 9;17(2):e0263567. doi: 10.1371/journal.pone.0263567. eCollection 2022.
3
Is It Still Double Edged? Not for University Students' Development of Moral Reasoning and Video Game Play.

本文引用的文献

1
Do Angry Birds Make for Angry Children? A Meta-Analysis of Video Game Influences on Children's and Adolescents' Aggression, Mental Health, Prosocial Behavior, and Academic Performance.愤怒的小鸟会让孩子愤怒吗?视频游戏对儿童和青少年攻击性、心理健康、亲社会行为和学业成绩影响的元分析。
Perspect Psychol Sci. 2015 Sep;10(5):646-66. doi: 10.1177/1745691615592234.
2
Violent Video Games Don't Increase Hostility in Teens, but They Do Stress Girls Out.暴力电子游戏不会增加青少年的敌意,但会让女孩们感到压力。
Psychiatr Q. 2016 Mar;87(1):49-56. doi: 10.1007/s11126-015-9361-7.
3
Being bad in a video game can make us more morally sensitive.
它仍然是双刃剑吗?对大学生道德推理发展和玩电子游戏来说并非如此。
Front Psychol. 2020 Jun 11;11:1313. doi: 10.3389/fpsyg.2020.01313. eCollection 2020.
4
Habits and Attitudes of Video Gaming and Information Technology Use in People with Schizophrenia: Cross-Sectional Survey.精神分裂症患者的视频游戏和信息技术使用习惯与态度:横断面调查。
J Med Internet Res. 2020 Jul 22;22(7):e14865. doi: 10.2196/14865.
在电子游戏中表现不佳会让我们在道德上更加敏感。
Cyberpsychol Behav Soc Netw. 2014 Aug;17(8):499-504. doi: 10.1089/cyber.2013.0658. Epub 2014 Jun 20.
4
A way forward for video game violence research.电子游戏暴力研究的前进方向。
Am Psychol. 2014 Apr;69(3):307-9. doi: 10.1037/a0036357.
5
Long-term relations among prosocial-media use, empathy, and prosocial behavior.亲社会媒体使用、同理心与亲社会行为之间的长期关系。
Psychol Sci. 2014 Feb;25(2):358-68. doi: 10.1177/0956797613503854. Epub 2013 Dec 11.
6
Mirrored morality: an exploration of moral choice in video games.镜像道德:对视频游戏中道德选择的探索。
Cyberpsychol Behav Soc Netw. 2012 Nov;15(11):610-4. doi: 10.1089/cyber.2012.0235. Epub 2012 Sep 27.
7
Pathological video game use among youths: a two-year longitudinal study.青少年病理性电子游戏使用:一项为期两年的纵向研究。
Pediatrics. 2011 Feb;127(2):e319-29. doi: 10.1542/peds.2010-1353. Epub 2011 Jan 17.