Zhao Yinan, Feng Hui, Wu Xinyin, Du Yan, Yang Xiufen, Hu Mingyue, Ning Hongting, Liao Lulu, Chen Huijing, Zhao Yishan
Xiangya School of Nursing, Central South University, Changsha, China.
Xiangya-Oceanwide Health Management Research Institute, Central South University, Changsha, China.
JMIR Serious Games. 2020 Jun 30;8(2):e16841. doi: 10.2196/16841.
Individuals with mild cognitive impairment and dementia have impaired physical and cognitive functions, leading to a reduced quality of life compared with those without such impairment. Exergaming, which is defined as a combination of exercise and gaming, is an innovative, fun, and relatively safe way to exercise in a virtual reality or gaming environment. Therefore, exergaming may help people living with mild cognitive impairment or dementia to overcome obstacles that they may experience regarding regular exercise and activities.
The aim of this systematic review was to review studies on exergaming interventions administered to elderly individuals with mild cognitive impairment and dementia, and to summarize the results related to physical and cognitive functions such as balance, gait, executive function, and episodic memory.
We searched Cochrane Central Register of Controlled Trials (CENTRAL), Medline, Embase, PsycINFO, Amed, and Nursing Database for articles published from the inception of the respective databases to January 2019. We included all clinical trials of exergaming interventions in individuals with mild cognitive impairment and dementia for review. The risk of bias was independently evaluated by two reviewers using the Cochrane Collaboration and Risk of Bias in Non-randomized Studies of Interventions tools.
Ten studies involving 702 participants were included for review. There was consistent evidence from 7 studies with a low risk of bias showing statistically significant effects of exergaming on cognitive functioning in people with mild cognitive impairment and dementia. With respect to physical function, 3 of 5 full-scale studies found positive results, and the intensity of most games was classified as moderate.
Overall, exergaming is an innovative tool for improving physical and cognitive function in people with mild cognitive impairment or dementia, although there is high heterogeneity among studies in terms of the duration, frequency, and gaming platform used. The quality of the included articles was moderate to high. More high-quality studies with more accurate outcome indicators are needed for further exploration and validation of the benefits of exergaming for this population.
轻度认知障碍和痴呆症患者的身体和认知功能受损,与未患此类障碍的人相比,生活质量下降。运动游戏被定义为运动与游戏的结合,是一种在虚拟现实或游戏环境中进行锻炼的创新、有趣且相对安全的方式。因此,运动游戏可能有助于轻度认知障碍或痴呆症患者克服他们在定期锻炼和活动方面可能遇到的障碍。
本系统评价的目的是回顾针对患有轻度认知障碍和痴呆症的老年人进行运动游戏干预的研究,并总结与身体和认知功能相关的结果,如平衡、步态、执行功能和情景记忆。
我们在Cochrane对照试验中心注册库(CENTRAL)、Medline、Embase、PsycINFO、Amed和护理数据库中检索了从各数据库创建之初至2019年1月发表的文章。我们纳入了所有针对轻度认知障碍和痴呆症患者进行运动游戏干预的临床试验进行综述。两名评审员使用Cochrane协作网工具和干预非随机研究中的偏倚风险工具独立评估偏倚风险。
纳入10项研究,共702名参与者进行综述。7项偏倚风险较低的研究提供了一致的证据,表明运动游戏对轻度认知障碍和痴呆症患者的认知功能有统计学上的显著影响。在身体功能方面,5项全面研究中的3项发现了积极结果,且大多数游戏的强度被归类为中等强度。
总体而言,运动游戏是改善轻度认知障碍或痴呆症患者身体和认知功能的一种创新工具,尽管在研究的持续时间、频率和使用的游戏平台方面存在高度异质性。纳入文章的质量为中等至高。需要更多具有更准确结局指标的高质量研究,以进一步探索和验证运动游戏对该人群的益处。