• 文献检索
  • 文档翻译
  • 深度研究
  • 学术资讯
  • Suppr Zotero 插件Zotero 插件
  • 邀请有礼
  • 套餐&价格
  • 历史记录
应用&插件
Suppr Zotero 插件Zotero 插件浏览器插件Mac 客户端Windows 客户端微信小程序
定价
高级版会员购买积分包购买API积分包
服务
文献检索文档翻译深度研究API 文档MCP 服务
关于我们
关于 Suppr公司介绍联系我们用户协议隐私条款
关注我们

Suppr 超能文献

核心技术专利:CN118964589B侵权必究
粤ICP备2023148730 号-1Suppr @ 2026

文献检索

告别复杂PubMed语法,用中文像聊天一样搜索,搜遍4000万医学文献。AI智能推荐,让科研检索更轻松。

立即免费搜索

文件翻译

保留排版,准确专业,支持PDF/Word/PPT等文件格式,支持 12+语言互译。

免费翻译文档

深度研究

AI帮你快速写综述,25分钟生成高质量综述,智能提取关键信息,辅助科研写作。

立即免费体验

聚焦个体学习动态。

SpotLight on Dynamics of Individual Learning.

机构信息

Cognitive Science Department, Rensselaer Polytechnic Institute.

出版信息

Top Cogn Sci. 2020 Jul;12(3):975-991. doi: 10.1111/tops.12512. Epub 2020 Jul 14.

DOI:10.1111/tops.12512
PMID:32666686
Abstract

Averaging performance over a group of individuals implicitly assumes that there is only one set of methods for accomplishing the task and that all learners acquire those methods in the same sequence. We maintain that the average subject is a mythical beast and, rather than profiling a mythical beast, we ask "how do different people each learn the same complex task?" To answer our question, we use SpotLight-a tool for analyzing changes in individual performance as skill is acquired. Specifically, in this report, we use the SpotLight on 40 scores and measures of performance (some collected at millisecond level, others collected once per game), to investigate the skill acquisition of nine individuals each of whom devoted 31 h to becoming skilled players of the classic cognitive psychology game of Space Fortress (Mané & Donchin, 1989). Turning the SpotLight on our best and worst players reveals patterns of performance plateaus, dips, and leaps. Examining these patterns reveals differences as well as commonalities in the evolution of methods discovered and used by each individual across 31 hours of skill acquisition.

摘要

对一组个体的表现进行平均处理隐含地假设完成任务只有一套方法,并且所有学习者都以相同的顺序习得这些方法。我们认为,平均主体是一种虚构的野兽,与其描述一种虚构的野兽,我们不如问“不同的人如何各自学习相同的复杂任务?”为了回答我们的问题,我们使用了 SpotLight——一种用于分析个体表现变化的工具,因为技能是习得的。具体来说,在本报告中,我们使用 SpotLight 分析了 40 项得分和表现指标(有些是在毫秒级收集的,有些是每轮游戏收集一次),以研究九名个体的技能习得情况,他们每个人都花了 31 个小时成为经典认知心理学游戏“太空堡垒”(Mané & Donchin, 1989)的熟练玩家。将 SpotLight 转向我们表现最好和最差的玩家,可以揭示表现的平台期、下降和飞跃模式。检查这些模式揭示了每个个体在 31 小时的技能习得过程中发现和使用的方法的演变中存在的差异和共性。

相似文献

1
SpotLight on Dynamics of Individual Learning.聚焦个体学习动态。
Top Cogn Sci. 2020 Jul;12(3):975-991. doi: 10.1111/tops.12512. Epub 2020 Jul 14.
2
Understanding the structure of skill through a detailed analysis of Individuals' performance on the Space Fortress game.通过对个体在太空堡垒游戏中的表现进行详细分析来理解技能结构。
Acta Psychol (Amst). 2016 Sep;169:27-37. doi: 10.1016/j.actpsy.2016.05.006. Epub 2016 May 20.
3
Transfer of skill engendered by complex task training under conditions of variable priority.在可变优先级条件下复杂任务训练所产生技能的迁移。
Acta Psychol (Amst). 2010 Nov;135(3):349-57. doi: 10.1016/j.actpsy.2010.09.005.
4
Plateaus, Dips, and Leaps: Where to Look for Inventions and Discoveries During Skilled Performance.高原期、低谷期与飞跃期:在熟练表现过程中寻找发明与发现的方向
Cogn Sci. 2017 Sep;41(7):1838-1870. doi: 10.1111/cogs.12412. Epub 2016 Oct 20.
5
Applying Aspects of the Expert Performance Approach to Better Understand the Structure of Skill and Mechanisms of Skill Acquisition in Video Games.应用专家表现方法的各个方面以更好地理解电子游戏中技能的结构和技能习得机制。
Top Cogn Sci. 2017 Apr;9(2):413-436. doi: 10.1111/tops.12230. Epub 2016 Nov 20.
6
Space Fortress game training and executive control in older adults: a pilot intervention.老年人太空堡垒游戏训练与执行控制:一项初步干预研究
Neuropsychol Dev Cogn B Aging Neuropsychol Cogn. 2011 Nov;18(6):653-77. doi: 10.1080/13825585.2011.613450. Epub 2011 Oct 12.
7
How do task characteristics affect learning and performance? The roles of variably mapped and dynamic tasks.任务特征如何影响学习与表现?可变映射任务和动态任务的作用。
J Exp Psychol Learn Mem Cogn. 2018 May;44(5):764-778. doi: 10.1037/xlm0000487. Epub 2018 Apr 2.
8
Individual differences and workload effects on strategy adoption in a dynamic task.动态任务中个体差异和工作量对策略采用的影响
Acta Psychol (Amst). 2013 Sep;144(1):154-65. doi: 10.1016/j.actpsy.2013.05.011. Epub 2013 Jul 4.
9
Regional differences in brain volume predict the acquisition of skill in a complex real-time strategy videogame.脑容量的区域差异可预测复杂实时战略视频游戏技能的习得。
Brain Cogn. 2011 Aug;76(3):407-14. doi: 10.1016/j.bandc.2011.03.017. Epub 2011 May 4.
10
Evaluating the relationship between white matter integrity, cognition, and varieties of video game learning.评估白质完整性、认知能力与各类电子游戏学习之间的关系。
Restor Neurol Neurosci. 2017;35(5):437-456. doi: 10.3233/RNN-160716.