Omon Kyohei, Hara Masahiko, Ishikawa Hideo
Department of Rehabilitation, Eishinkai Kishiwada Rehabilitation Hospital, Kishiwada, Japan.
Department of Medical Device Development, mediVR, Inc., Toyonaka, Japan.
Prog Rehabil Med. 2019 May 31;4:20190011. doi: 10.2490/prm.20190011. eCollection 2019.
Virtual reality (VR) technology has been recently introduced in a variety of clinical settings, such as physical, occupational, cognitive, and psychological rehabilitation or training. However, the clinical efficacy of VR rehabilitation compared with traditional training techniques remains to be elucidated.
A 90-year-old man underwent VR-guided, dual-task, body trunk balance training in the sitting position using a newly developed medical device (mediVR KAGURA, mediVR, Inc., Toyonaka, Japan) after his physical activity level had plateaued. The patient had difficulty in walking outside the hospital even after having undergone traditional physical training. VR-guided training was performed for 40 min every weekday for 2 weeks. Trunk balance training was performed using reaching tasks, and cognitive stimulation was designed to emulate the cognitive processing involved when walking in a city or town. After the VR-guided training, the patient's 6-min walk distance improved from 430 m to 500 m even though there had been no improvement in muscle strength of the lower extremities. Furthermore, the patient could successfully walk outside the hospital without falling or colliding with obstacles.
It is noteworthy that the patient's walking ability improved further by the addition of VR-guided, dual-task, trunk balance training carried out in the sitting position. This finding suggests several possible new approaches to overcoming walking disability. Walking requires lower-extremity muscle strength, postural balance, and dual-task processing. Currently, no effective quantitative methods have been identified for postural balance and dual-task training with the patient in the sitting position. Herein, we discuss the possible advantages of VR-guided rehabilitation over traditional training methods.
虚拟现实(VR)技术最近已被引入各种临床环境,如物理、职业、认知和心理康复或训练。然而,与传统训练技术相比,VR康复的临床疗效仍有待阐明。
一名90岁男性在其身体活动水平达到平稳状态后,使用新开发的医疗设备(mediVR KAGURA,日本丰中市mediVR公司)在坐位进行了VR引导的双任务身体躯干平衡训练。即使经过传统的体育训练,该患者在院外行走仍有困难。VR引导训练在每个工作日进行40分钟,持续2周。使用伸手任务进行躯干平衡训练,并设计认知刺激以模拟在城市或城镇行走时涉及的认知过程。经过VR引导训练后,患者的6分钟步行距离从430米提高到了500米,尽管下肢肌肉力量没有改善。此外,患者能够成功地在院外行走而不摔倒或撞到障碍物。
值得注意的是,通过增加在坐位进行的VR引导的双任务躯干平衡训练,患者的行走能力进一步提高。这一发现提示了几种克服行走障碍的可能新方法。行走需要下肢肌肉力量、姿势平衡和双任务处理能力。目前,尚未找到针对坐位患者姿势平衡和双任务训练的有效定量方法。在此,我们讨论VR引导康复相对于传统训练方法可能具有的优势。