Kawanishi Kengo, Nakamoto Masami, Mityashita Toshinori, Ogita Seiji, Kudo Shintatou
Inclusive Medical Sciences Research Institute, Morinomiya University of Medical Sciences, Osaka, JPN.
Emergency Center, Kano General Hospital, Osaka, JPN.
Cureus. 2024 Jun 15;16(6):e62433. doi: 10.7759/cureus.62433. eCollection 2024 Jun.
Physical therapy for mobilization after a hip fracture is effective in improving muscle strength and balance training of the lower extremities; however, effective interventions targeting the trunk muscles remain to be established. The efficacy of virtual reality (VR)-based exercise therapy has been recently reported. This case report demonstrates the effectiveness of VR-based intervention in improving the gait of a female patient in her 90s with a femoral neck fracture who had difficulty in independent gait postoperatively due to trunk dysfunction. The patient had undergone bipolar hip hemiarthroplasty for a right femoral neck fracture sustained via a fall at home. Standard physical therapy, including range of motion exercises, resistance training, and gait training, was commenced gradually the day after surgery. An improvement in lower extremity pain was reported at the two-month follow-up visit but without any improvement in the gait ability. Trunk flexion was observed during gait, and the patient had difficulty in independent gait and walking without upper limb support. Withdrawal and reversal designs (BAB) were employed, and each period lasted one week. Standard physiotherapy supplemented with trunk reach training in a seated position using VR equipment was commenced subsequently. An improvement in the maximum anterior pelvic tilt angle and sitting and standing postures, increased hip extension range of motion and step length during gait, and decreased gait speed were observed during the intervention phase. These results highlight the importance of physiotherapy interventions targeting the trunk muscle and the effectiveness of VR-guided trunk training in patients with femoral neck fractures.
髋部骨折后用于活动的物理治疗对于增强肌肉力量和进行下肢平衡训练是有效的;然而,针对躯干肌肉的有效干预措施仍有待确立。最近有报道称基于虚拟现实(VR)的运动疗法具有疗效。本病例报告展示了基于VR的干预措施对于改善一名90多岁女性股骨颈骨折患者步态的有效性,该患者术后因躯干功能障碍而难以独立行走。患者因在家中跌倒导致右侧股骨颈骨折,接受了双极半髋关节置换术。术后第二天开始逐步进行标准物理治疗,包括关节活动度练习、阻力训练和步态训练。在两个月的随访中,下肢疼痛有所改善,但步态能力没有任何改善。在步态中观察到躯干前屈,患者在没有上肢支撑的情况下难以独立行走和步行。采用了撤药和反转设计(BAB),每个阶段持续一周。随后开始在标准物理治疗的基础上,使用VR设备进行坐位时的躯干伸展训练。在干预阶段,观察到最大骨盆前倾角度、坐姿和站姿有所改善,步态期间髋关节伸展范围和步长增加,步态速度降低。这些结果凸显了针对躯干肌肉的物理治疗干预措施的重要性以及VR引导的躯干训练对于股骨颈骨折患者的有效性。