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使用YEAHM头部模型对头骨结构进行计算建模和颅骨骨折模拟。

Computational Modeling of Skull Bone Structures and Simulation of Skull Fractures Using the YEAHM Head Model.

作者信息

Barbosa Alcino, Fernandes Fábio A O, Alves de Sousa Ricardo J, Ptak Mariusz, Wilhelm Johannes

机构信息

TEMA: Centre for Mechanical Technology and Automation, Department of Mechanical Engineering, University of Aveiro, Campus de Santiago, 3810-193 Aveiro, Portugal.

Faculty of Mechanical Engineering, Wroclaw University of Science and Technology, Łukasiewicza 7/9, 50-371 Wrocław, Poland.

出版信息

Biology (Basel). 2020 Sep 4;9(9):267. doi: 10.3390/biology9090267.

Abstract

The human head is a complex multi-layered structure of hard and soft tissues, governed by complex materials laws and interactions. Computational models of the human head have been developed over the years, reaching high levels of detail, complexity, and precision. However, most of the attention has been devoted to the brain and other intracranial structures. The skull, despite playing a major role in direct head impacts, is often overlooked and simplified. In this work, a new skull model is developed for the authors' head model, the YEAHM, based on the original outer geometry, but segmenting it with sutures, diploë, and cortical bone, having variable thickness across different head sections and based on medical craniometric data. These structures are modeled with constitutive models that consider the non-linear behavior of skull bones and also the nature of their failure. Several validations are performed, comparing the simulation results with experimental results available in the literature at several levels: (i) local material validation; (ii) blunt trauma from direct impact against stationary skull; (iii) three impacts at different velocities simulating falls; (iv) blunt ballistic temporoparietal head impacts. Accelerations, impact forces, and fracture patterns are used to validate the skull model.

摘要

人类头部是一个由硬组织和软组织构成的复杂多层结构,受复杂的材料定律和相互作用支配。多年来已开发出人类头部的计算模型,其细节、复杂性和精度都达到了很高的水平。然而,大部分注意力都集中在大脑和其他颅内结构上。颅骨尽管在头部直接撞击中起主要作用,但常常被忽视和简化。在这项工作中,基于原始外部几何形状为作者的头部模型YEAHM开发了一种新的颅骨模型,不过将其用缝线、板障和皮质骨进行了分割,不同头部区域的厚度可变且基于医学颅骨测量数据。这些结构用本构模型进行建模,该模型考虑了颅骨的非线性行为及其失效特性。进行了多项验证,在几个层面将模拟结果与文献中的实验结果进行比较:(i) 局部材料验证;(ii) 静止颅骨直接撞击造成的钝性创伤;(iii) 模拟跌倒的不同速度下的三次撞击;(iv) 钝性弹道颞顶部头部撞击。加速度、撞击力和骨折模式用于验证颅骨模型。

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