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沉浸式虚拟环境中的感觉运动冲突测试揭示了轻度创伤性脑损伤的亚临床损伤。

Sensorimotor conflict tests in an immersive virtual environment reveal subclinical impairments in mild traumatic brain injury.

机构信息

Human Health & Performance Systems, MIT Lincoln Laboratory, Lexington, MA, USA.

Speech and Hearing Bioscience and Technology, Harvard Medical School, Boston, MA, 02115, USA.

出版信息

Sci Rep. 2020 Sep 8;10(1):14773. doi: 10.1038/s41598-020-71611-9.

Abstract

Current clinical tests lack the sensitivity needed for detecting subtle balance impairments associated with mild traumatic brain injury (mTBI). Patient-reported symptoms can be significant and have a huge impact on daily life, but impairments may remain undetected or poorly quantified using clinical measures. Our central hypothesis was that provocative sensorimotor perturbations, delivered in a highly instrumented, immersive virtual environment, would challenge sensory subsystems recruited for balance through conflicting multi-sensory evidence, and therefore reveal that not all subsystems are performing optimally. The results show that, as compared to standard clinical tests, the provocative perturbations illuminate balance impairments in subjects who have had mild traumatic brain injuries. Perturbations delivered while subjects were walking provided greater discriminability (average accuracy ≈ 0.90) than those delivered during standing (average accuracy ≈ 0.65) between mTBI subjects and healthy controls. Of the categories of features extracted to characterize balance, the lower limb accelerometry-based metrics proved to be most informative. Further, in response to perturbations, subjects with an mTBI utilized hip strategies more than ankle strategies to prevent loss of balance and also showed less variability in gait patterns. We have shown that sensorimotor conflicts illuminate otherwise-hidden balance impairments, which can be used to increase the sensitivity of current clinical procedures. This augmentation is vital in order to robustly detect the presence of balance impairments after mTBI and potentially define a phenotype of balance dysfunction that enhances risk of injury.

摘要

当前的临床测试缺乏检测与轻度创伤性脑损伤(mTBI)相关的细微平衡障碍所需的敏感性。患者报告的症状可能很严重,并对日常生活产生巨大影响,但使用临床措施可能无法检测或无法充分量化这些损伤。我们的核心假设是,在高度仪器化的沉浸式虚拟环境中,引起感官运动的刺激会通过相互冲突的多感官证据挑战用于平衡的感觉子系统,从而表明并非所有子系统都能正常运行。结果表明,与标准临床测试相比,刺激性扰动可以揭示曾患有轻度创伤性脑损伤的受试者的平衡障碍。与站立时(平均准确率≈0.65)相比,在受试者行走时施加的扰动提供了更大的可辨别性(平均准确率≈0.90),在 mTBI 受试者和健康对照组之间。在所提取的用于描述平衡的特征类别中,基于下肢加速度计的指标被证明最具信息量。此外,对于扰动,患有 mTBI 的受试者更多地使用臀部策略而不是脚踝策略来防止失去平衡,并且步态模式的变化也较小。我们已经表明,感觉运动冲突可以揭示隐藏的平衡障碍,这可以提高当前临床程序的敏感性。这种增强对于在 mTBI 后稳健地检测到平衡障碍的存在并可能定义增强受伤风险的平衡功能障碍表型至关重要。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/388d/7479615/0dfd40ecc7aa/41598_2020_71611_Fig1_HTML.jpg

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