School of Psychology, Faculty of Health, Deakin University, Geelong, Victoria, 3220, Australia; Clinical Sciences, Murdoch Children's Research Institute, Parkville, Victoria, 3052, Australia; Children's Cancer Centre, The Royal Children's Hospital, Parkville, Victoria, 3052, Australia.
School of Psychology, Faculty of Health, Deakin University, Geelong, Victoria, 3220, Australia; Centre for Adolescent Health, Murdoch Children's Research Institute, Parkville, Victoria, 3052, Australia.
Eur J Oncol Nurs. 2020 Oct;48:101804. doi: 10.1016/j.ejon.2020.101804. Epub 2020 Jul 21.
To investigate whether Immersive Virtual Reality (VR) has a greater positive influence on oncology patients' physical and emotional mood states when compared to an iPad attentional control condition. Our secondary objective was to understand what factors influenced VR effectiveness.
Participants were 90 oncology inpatients, aged 7-19 years, and their primary parent caregiver. Using a randomized controlled study design patients were allocated to VR (three content groups) or an iPad control condition. Pre-post-intervention self-report state measures were collected using visual analogue scales and an objective measure of physiological arousal (pulse rate). Post-intervention, patients reported on level of immersion, enjoyment and simulator sickness.
Patients benefited from both Immersive VR and novel iPad intervention with no statistically significant differences found between conditions on child outcomes. However, patients accessing Immersive VR consistently reported greater positive shifts in mood state and reductions in negative symptoms when compared with iPad. No change was observed in physiological arousal levels (pulse rate) in either condition before, during or immediately after intervention. Moderation analysis showed that the degree of child illness (PedsQL), sex, age, and level of immersion were important in influencing the magnitude of differences between the VR and iPad conditions on mood, anxiety and pain.
These preliminary findings support the use of Immersive VR in clinical oncology settings to improve patient well-being. Further studies examining the application of Immersive VR in supporting children adjusting to hospitalization and cancer treatment are therefore warranted. Factors found to moderate VR effectiveness provide important clinical implications.
研究沉浸式虚拟现实(VR)是否比 iPad 注意力控制条件对肿瘤患者的身体和情绪状态产生更大的积极影响。我们的次要目标是了解哪些因素影响 VR 的效果。
参与者为 90 名年龄在 7-19 岁的肿瘤住院患者及其主要照顾的家长。采用随机对照研究设计,将患者分配到 VR(三个内容组)或 iPad 对照组。使用视觉模拟量表和生理唤醒(脉搏率)的客观测量,在干预前后收集自我报告的状态测量值。干预后,患者报告了沉浸感、享受度和模拟器病的程度。
患者从沉浸式 VR 和新颖的 iPad 干预中受益,在儿童结局方面,两种条件之间没有发现统计学上的显著差异。然而,与 iPad 相比,接受沉浸式 VR 的患者在情绪状态方面报告了更大的积极转变,负面症状也有所减少。在干预之前、期间或之后,生理唤醒水平(脉搏率)在两种情况下都没有变化。调节分析表明,儿童疾病程度(PedsQL)、性别、年龄和沉浸程度是影响 VR 和 iPad 条件在情绪、焦虑和疼痛方面差异程度的重要因素。
这些初步发现支持在临床肿瘤学环境中使用沉浸式 VR 来改善患者的幸福感。因此,有必要进一步研究在支持儿童适应住院和癌症治疗方面应用沉浸式 VR。发现影响 VR 效果的因素提供了重要的临床意义。