Department of Psychiatry and Behavioral Sciences, University of California, San Francisco, CA, United States of America.
Department of Psychology, University of California, Berkeley, CA, United States of America.
J Subst Use Addict Treat. 2024 Jun;161:209315. doi: 10.1016/j.josat.2024.209315. Epub 2024 Feb 18.
BACKGROUND: Mindfulness training is effective in recovery from substance use disorders; however, adoption can be difficult due to environmental and personal distractions. Virtual reality (VR) may help overcome these challenges by providing an immersive environment for practicing mindfulness, but there is currently limited knowledge regarding patient and provider perceptions of VR-based tools. OBJECTIVE: The present study investigated the feasibility and acceptability of VR mindfulness training for veterans in residential substance use treatment as well as potential benefits of VR mindfulness interventions in this population. We conducted a pilot feasibility/acceptability study as a first step toward conducting a larger randomized controlled trial (RCT). METHODS: The study recruited participants (N = 32) from a 30-day residential substance use program and collected both qualitative and quantitative feedback on the VR mindfulness intervention using a mixed-methods approach. Patients (n = 20) and providers (n = 12) rated the acceptability, usability, and satisfaction of the intervention. Using a within-subjects design, patients provided pre-post emotion ratings and reported on state mindfulness and VR presence after completing a single-session self-guided VR mindfulness intervention. Patients provided qualitative interview data on their overall impressions, while providers gave the same information via survey. RESULTS: Both patients and providers reported high satisfaction and confidence in the intervention. Moreover, within subjects t-tests showed that patients experienced significant reductions in negative affect and significant increases in positive affect from pre-post, along with high levels of state mindfulness and presence. Results of thematic analysis revealed that the intervention facilitated focused attention on the present moment, induced a state of calm and relaxation, and reduced negative thoughts and emotions. Participants requested improvements such as better integration of audiovisual elements, a more personalized and longer intervention, and more comfortable fitting headset. Finally, the intervention presented with several advantages compared to other mindfulness experiences including reduced distractions and a sense of safety and privacy. CONCLUSIONS: Self-guided VR mindfulness intervention is feasible and acceptable to patients and providers. VR mindfulness training provides an immersive experience that uplifts mood and reduces distractions. VR may provide a scaffolding tool to set the stage for deepening mindfulness skills. Results of the present study could inform further development and tailoring for future interventions.
背景:正念训练在物质使用障碍的康复中是有效的;然而,由于环境和个人的干扰,采用可能会很困难。虚拟现实(VR)可以通过提供一个沉浸式的环境来练习正念,从而帮助克服这些挑战,但目前关于基于 VR 的工具的患者和提供者的看法的知识有限。
目的:本研究调查了 VR 正念训练对住院物质使用治疗中的退伍军人的可行性和可接受性,以及这种人群中 VR 正念干预的潜在益处。我们进行了一项试点可行性/可接受性研究,作为进行更大规模随机对照试验(RCT)的第一步。
方法:该研究从 30 天的住院物质使用计划中招募了参与者(N=32),并使用混合方法收集了对 VR 正念干预的定性和定量反馈。患者(n=20)和提供者(n=12)对干预的可接受性、可用性和满意度进行了评分。使用受试者内设计,患者在完成单次自我指导的 VR 正念干预后,提供了情绪前测后测评分,并报告了正念状态和 VR 存在。患者提供了关于他们总体印象的定性访谈数据,而提供者则通过调查提供了相同的信息。
结果:患者和提供者都报告说对干预非常满意和有信心。此外,受试者内 t 检验显示,患者从前测到后测的负面情绪显著减少,积极情绪显著增加,同时正念状态和存在水平也很高。主题分析的结果表明,该干预促进了对当下的专注,诱导了平静和放松的状态,并减少了负面思想和情绪。参与者提出了一些改进建议,例如更好地整合视听元素、更长时间的个性化干预以及更舒适的头戴设备。最后,与其他正念体验相比,该干预具有几个优势,包括减少干扰和一种安全感和隐私感。
结论:自我指导的 VR 正念干预对患者和提供者来说是可行和可接受的。VR 正念训练提供了一种沉浸式体验,可以提升情绪并减少干扰。VR 可能提供一个支撑工具,为深化正念技能奠定基础。本研究的结果可以为未来的干预措施提供进一步的开发和定制信息。
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