Wikström Valtteri, Martikainen Silja, Falcon Mari, Ruistola Juha, Saarikivi Katri
Cognitive Brain Research Unit, University of Helsinki, Helsinki, Finland.
Glue Collaboration, Fake Production Ltd, Helsinki, Finland.
Heliyon. 2020 Sep 14;6(9):e04823. doi: 10.1016/j.heliyon.2020.e04823. eCollection 2020 Sep.
Collaborative problem solving is more important than ever as the problems we try to solve become increasingly complex. Meanwhile, personal and professional communication has moved from face-to-face to computer-mediated environments, but there is little understanding on how the characteristics of these environments affect the quality of interaction and joint problem solving. To develop this understanding, methods are needed for measuring success of collaboration. For this purpose, we created a collaborative block design task intended to evaluate and quantify pair performance. In this task, participants need to share information to complete visuospatial puzzles. Two versions of the task are described: a physical version and one that can be completed in virtual reality. A preliminary study was conducted with the physical version (N = 18 pairs) and the results were used to develop the task for a second study in virtual reality (N = 31 pairs). Performance measures were developed for the task, and we found that pair performance was normally distributed and positively associated with visuospatial skills, but not with other participant-specific background factors. The task specifications are released for the research community to apply and adapt in the study of computer-mediated social interaction.
随着我们试图解决的问题日益复杂,协作式解决问题比以往任何时候都更加重要。与此同时,个人和专业交流已从面对面转向计算机介导的环境,但对于这些环境的特征如何影响互动质量和联合解决问题,人们了解甚少。为了增进这种理解,需要有衡量协作成功与否的方法。为此,我们创建了一个协作式积木设计任务,旨在评估和量化两人合作的表现。在这个任务中,参与者需要共享信息来完成视觉空间拼图。文中描述了该任务的两个版本:一个实体版本和一个可在虚拟现实中完成的版本。我们对实体版本进行了一项初步研究(N = 18对),研究结果被用于开发虚拟现实环境下的第二个研究任务(N = 31对)。我们为该任务制定了绩效指标,发现两人合作的表现呈正态分布,且与视觉空间技能呈正相关,但与其他参与者特定的背景因素无关。任务规范已发布,供研究界在计算机介导的社会互动研究中应用和调整。