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桑德(Sander)平行四边形错觉以及视觉早、中、晚期对目标导向伸手和抓握的影响。

The influence of the Sander parallelogram illusion and early, middle and late vision on goal-directed reaching and grasping.

机构信息

Perception and Action Lab, Department of Psychology, University of Manitoba, Winnipeg, MB, R3T 2N2, Canada.

出版信息

Exp Brain Res. 2020 Dec;238(12):2993-3003. doi: 10.1007/s00221-020-05960-2. Epub 2020 Oct 23.

Abstract

Vision is one of the most robust sensory inputs used for the execution of goal-directed actions. Despite a history of extensive visuomotor research, how individuals process visual context for the execution of movements continues to be debated. This experiment examines how early, middle and late visuomotor control is impacted by illusory characteristics in a reaching and grasping task. Participants either manually estimated or reached out and picked up a three-dimensional target bar resting on a two-dimensional picture of the Sander parallelogram illusion. Participants performed their grasps within a predefined time movement window based on their own average grasp time, allowing for the manipulation of visual feedback. On some trials, vision was only available before the response cue (an auditory tone), while on others vision was occluded until the response cue, becoming available for either the full, early, middle or late portions of the movement. While results showed that the effect of the illusion was stronger on manual estimations than on grasping, maximum grip apertures in the occluded vision and early vision grasping conditions were also consistent to a lesser extent with the illusion. The late vision condition showed longer movement time, wrist deceleration period, time to maximum grip aperture and lower maximum velocity. These findings indicate that visual context affects visuomotor control distinctly depending on when vision is available, and supports the notion that human vision is comprised of two functionally and anatomically distinct systems.

摘要

视觉是用于执行目标导向动作的最强大的感觉输入之一。尽管有广泛的视觉运动研究历史,但个体如何处理视觉背景以执行运动仍在争论之中。本实验研究了在一个伸手和抓握任务中,早期、中期和晚期视觉运动控制如何受到错觉特征的影响。参与者要么手动估计,要么伸手并拿起放置在 Sander 平行四边形错觉二维图片上的三维目标棒。参与者根据自己的平均抓握时间在预定义的时间移动窗口内执行抓握,允许视觉反馈的操纵。在某些试验中,视觉仅在响应提示(听觉提示)之前可用,而在其他试验中,视觉被遮挡,直到响应提示,可用于运动的全部、早期、中期或晚期部分。虽然结果表明错觉对手动估计的影响强于抓握,但在遮挡视觉和早期视觉抓握条件下的最大握力开度也在较小程度上与错觉一致。在晚期视觉条件下,运动时间、手腕减速期、最大握力开度时间和最大速度都降低。这些发现表明,视觉背景会根据视觉可用的时间而明显影响视觉运动控制,并且支持人类视觉由两个功能上和解剖上不同的系统组成的观点。

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