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基于自适应动态规划的非线性多智能体系统事件触发分布式零和微分博弈

Event-triggered distributed zero-sum differential game for nonlinear multi-agent systems using adaptive dynamic programming.

作者信息

Sun Jingliang, Long Teng

机构信息

School of Aerospace Engineering, Beijing Institute of Technology, Beijing, 100081, China; Key Laboratory of Dynamics and Control of Flight Vehicle, Ministry of Education China, Beijing, 100081, China.

School of Aerospace Engineering, Beijing Institute of Technology, Beijing, 100081, China; Key Laboratory of Dynamics and Control of Flight Vehicle, Ministry of Education China, Beijing, 100081, China.

出版信息

ISA Trans. 2021 Apr;110:39-52. doi: 10.1016/j.isatra.2020.10.043. Epub 2020 Oct 15.

DOI:10.1016/j.isatra.2020.10.043
PMID:33127079
Abstract

In this paper, to reduce the computational and communication burden, the event-triggered distributed zero-sum differential game problem for multi-agent systems is investigated. Firstly, based on the Minimax principle, an adaptive event-triggered distributed iterative differential game strategy is derived with an adaptive triggering condition for updating the control scheme aperiodically. Then, to implement this proposed strategy, the solution of coupled Hamilton-Jacobi-Isaacs​ (HJI) equation is approximated by constructing the critic neural network (NN). In order to further relax the restrictive persistent of excitation (PE) condition, a novel PE-free updating law is designed by using the experience replay method. Then, the distributed event-triggered nonlinear system is expressed as an impulsive dynamical system. After analyzing the stability, the developed strategy ensures the uniformly ultimately bounded (UUB) of all the closed-loop signals. Moreover, the minimal intersample time is proved to be lower bounded, which avoids the infamous Zeno behavior. Finally, the simulation results show that the number of controller update is reduced obviously, which saves the computational and communication resources.

摘要

本文中,为了减轻计算和通信负担,研究了多智能体系统的事件触发分布式零和微分博弈问题。首先,基于极小极大原理,推导了一种自适应事件触发分布式迭代微分博弈策略,并给出了一个自适应触发条件,用于非周期地更新控制方案。然后,为了实现该策略,通过构建评判神经网络(NN)来逼近耦合汉密尔顿-雅可比-艾萨克斯(HJI)方程的解。为了进一步放宽限制性持续激励(PE)条件,采用经验回放方法设计了一种新颖的无PE更新律。接着,将分布式事件触发非线性系统表示为脉冲动力系统。在分析稳定性之后,所提出的策略确保了所有闭环信号的一致最终有界(UUB)。此外,证明了最小采样间隔时间有下界,从而避免了臭名昭著的芝诺行为。最后,仿真结果表明控制器更新次数明显减少,节省了计算和通信资源。

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