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虚拟现实触觉股骨钉固定模拟器的开发与验证

Development and Validation of a Virtual Reality Haptic Femoral Nailing Simulator.

作者信息

Racy Malek, Barrow Alastair, Tomlinson James, Bello Fernando

机构信息

Imperial College London, Centre for Engagement and Simulation Science, Imperial College London, 3rd Floor Chelsea and Westminster Hospital (Academic Surgery), London, United Kingdom; Sheffield Teaching Hospitals NHSFT, Northern General Hospital, Sheffield, United Kingdom.

Imperial College London, Centre for Engagement and Simulation Science, Imperial College London, 3rd Floor Chelsea and Westminster Hospital (Academic Surgery), London, United Kingdom.

出版信息

J Surg Educ. 2021 May-Jun;78(3):1013-1023. doi: 10.1016/j.jsurg.2020.10.004. Epub 2020 Nov 6.

Abstract

OBJECTIVE

To create a virtual reality (VR) femoral nailing simulator combining haptics and image intensifier functionality and then carry out validation studies to assess its educational value.

DESIGN

The simulator consisted of a 3D virtual environment, a haptic device and 3D printed drill handle and a VR headset. The environment was created using a video game development engine, interfaced with plugins to allow haptic feedback and image intensifier functionality. Two tasks were created within the simulator as part of an antegrade femoral intramedullary (IM) nail procedure: proximal guidewire entry and distal locking.For the validation study, participants performed the above tasks on the simulator. Metrics were collected including time taken, number of X-rays and tool distance travelled and used to assess construct validity. A questionnaire was then completed to assess authenticity and content validity.

SETTING

Simulator development in centre for simulation and engagement science laboratory. Validation study in a teaching hospital environment.

PARTICIPANTS

Orthopedic specialist trainees and consultants.

RESULTS

Surgeon experience (number of IM nails performed/postgraduate year) correlated with significantly improved task performance. More experienced surgeons took less time, used fewer X-rays and had greater economy of movement than less experienced surgeons. Authenticity and content validity were well rated, with criticisms primarily due to hardware limitations.

CONCLUSIONS

To our knowledge this is the first orthopedic simulator to combine immersive VR with haptics and full image intensifier functionality. By combining multiple aspects of surgical practice within a single device, we aimed to improve participant immersion and educational value. Our work so far has focused on technical skills, demonstrating good authenticity, content and construct validity, however our findings show promise in other applications such as nontechnical skill development and assessment.

摘要

目的

创建一个结合触觉和影像增强器功能的虚拟现实(VR)股骨钉置入模拟器,然后进行验证研究以评估其教育价值。

设计

模拟器由一个3D虚拟环境、一个触觉设备、3D打印的钻柄和一个VR头戴式设备组成。该环境使用视频游戏开发引擎创建,并与插件连接以实现触觉反馈和影像增强器功能。在模拟器中创建了两项任务,作为顺行股骨髓内(IM)钉手术的一部分:近端导丝置入和远端锁定。对于验证研究,参与者在模拟器上执行上述任务。收集了包括完成时间、X射线使用次数和工具移动距离等指标,并用于评估结构效度。然后完成一份问卷以评估真实性和内容效度。

地点

在模拟与参与科学实验室中心进行模拟器开发。在教学医院环境中进行验证研究。

参与者

骨科专科培训学员和顾问。

结果

外科医生的经验(完成的IM钉手术数量/研究生年级)与任务表现的显著改善相关。经验更丰富的外科医生比经验不足的外科医生花费的时间更少,使用的X射线更少,动作更经济。真实性和内容效度得到了很高的评价,批评主要是由于硬件限制。

结论

据我们所知,这是第一个将沉浸式VR与触觉和完整影像增强器功能相结合的骨科模拟器。通过在单个设备中结合手术实践的多个方面,我们旨在提高参与者的沉浸感和教育价值。我们目前的工作集中在技术技能方面,显示出良好的真实性、内容和结构效度,然而我们的研究结果在其他应用中也显示出前景,如非技术技能的发展和评估。

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