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虚拟现实对缺血性心脏病心脏康复计划的影响:一项随机临床试验。

Effects of Virtual Reality on Cardiac Rehabilitation Programs for Ischemic Heart Disease: A Randomized Pilot Clinical Trial.

机构信息

International Doctorate School, Rey Juan Carlos University, 28922 Madrid, Spain.

Clínica de Fisioterapia Physiocare, 28026 Madrid, Spain.

出版信息

Int J Environ Res Public Health. 2020 Nov 16;17(22):8472. doi: 10.3390/ijerph17228472.

Abstract

(1) Background: The aim of the present study was to determine the effects of a virtual reality (VR) program, as a complementary tool to a conventional cardiac rehabilitation (CR) program in phase II of patients with ischemic heart disease compared to a conventional treatment group. (2) Methods: A single blinded randomized clinical trial was conducted. The patients were randomized to a control group (CG) or an experimental group (EG). The EG carried out a training based on VR of aerobic exercise using the XBOX ONE console and Kinect sensor. Ergometry, metabolic equivalents (METS), Functional Independence Measure, 6-min walk test (6MWT), the Short Form Health Survey-36 Questionnaire (SF-36), the Beck Depression Inventory-II, and the degree of satisfaction and adherence to treatment were used as outcome measures. (3) Results: Our results showed no statistically significant differences between the two groups. Statistical analysis within group for the EG showed statistically significant changes in the variables HR final ergometry, ergometry minutes, % ergometry, METS, final HR 6MWT, 6MWT distance, 6MWT number of laps, and for the SF-36 and Beck Depression Inventory-II. (4) Conclusion: A VR-based video game program, as an adjunct tool to a CR program, showed improvements in ergometry, METS, resistance to fatigue and health-related quality of life with excellent adherence and satisfaction perceived by patients with ischemic heart disease in phase II.

摘要

(1) 背景:本研究旨在确定虚拟现实(VR)程序作为缺血性心脏病患者二期常规心脏康复(CR)计划的补充工具的效果,与常规治疗组相比。(2) 方法:进行了一项单盲随机临床试验。患者被随机分配到对照组(CG)或实验组(EG)。EG 进行了基于使用 Xbox ONE 控制台和 Kinect 传感器进行有氧运动的 VR 训练。运动试验、代谢当量(METs)、功能独立性测量、6 分钟步行试验(6MWT)、简明健康调查问卷-36 问卷(SF-36)、贝克抑郁量表第二版和治疗的满意度和依从性作为结局指标。(3) 结果:我们的结果显示两组之间没有统计学上的显著差异。EG 的组内统计分析显示,HR 最终运动试验、运动试验分钟数、%运动试验、METs、最终 HR 6MWT、6MWT 距离、6MWT 圈数以及 SF-36 和贝克抑郁量表第二版的变量均有统计学上的显著变化。(4) 结论:基于 VR 的视频游戏程序作为 CR 计划的辅助工具,可改善缺血性心脏病二期患者的运动试验、METs、抗疲劳能力和与健康相关的生活质量,患者的依从性和满意度均较高。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/d6e0/7696478/b2ffde959140/ijerph-17-08472-g001.jpg

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