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Online Gaming During the COVID-19 Pandemic in India: Strategies for Work-Life Balance.印度新冠疫情期间的在线游戏:工作与生活平衡策略
Int J Ment Health Addict. 2022;20(1):296-302. doi: 10.1007/s11469-020-00358-1. Epub 2020 Jul 10.
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The Mental Health Impact of the COVID-19 Pandemic Across Different Cohorts.2019冠状病毒病大流行对不同人群心理健康的影响
Int J Ment Health Addict. 2022;20(1):380-386. doi: 10.1007/s11469-020-00367-0. Epub 2020 Jul 9.
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Aggregated COVID-19 suicide incidences in India: Fear of COVID-19 infection is the prominent causative factor.印度聚合 COVID-19 自杀事件:对 COVID-19 感染的恐惧是突出的致病因素。
Psychiatry Res. 2020 Aug;290:113145. doi: 10.1016/j.psychres.2020.113145. Epub 2020 May 28.
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J Ayub Med Coll Abbottabad. 2020 Jan-Mar;32(1):145-146.
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Preventing problematic internet use during the COVID-19 pandemic: Consensus guidance.预防 COVID-19 大流行期间的问题性互联网使用:共识指南。
Compr Psychiatry. 2020 Jul;100:152180. doi: 10.1016/j.comppsych.2020.152180. Epub 2020 May 12.
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Problematic online gaming and the COVID-19 pandemic.问题性网络游戏与新冠疫情。
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First COVID-19 suicide case in Bangladesh due to fear of COVID-19 and xenophobia: Possible suicide prevention strategies.孟加拉国因恐惧新冠病毒和仇外心理出现首例新冠病毒自杀病例:可能的自杀预防策略
Asian J Psychiatr. 2020 Jun;51:102073. doi: 10.1016/j.ajp.2020.102073. Epub 2020 Apr 7.
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A rare case of Bangladeshi student suicide by gunshot due to unusual multiple causalities.一名孟加拉国学生因罕见的多重因果关系而开枪自杀的案例。
Asian J Psychiatr. 2020 Mar;49:101951. doi: 10.1016/j.ajp.2020.101951. Epub 2020 Feb 11.
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PTSD-related suicide six years after the Rana Plaza collapse in Bangladesh.孟加拉国拉纳广场倒塌六年后与创伤后应激障碍相关的自杀事件。
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新冠大流行期间与 PUBG 相关的自杀事件:来自巴基斯坦的三例报告。

PUBG-related suicides during the COVID-19 pandemic: Three cases from Pakistan.

机构信息

Centre for Health Innovation, Networking, Training, Action and Research-Bangladesh, Dhaka, Bangladesh.

Department of Public Health and Informatics, Jahangirnagar University, Dhaka, Bangladesh.

出版信息

Perspect Psychiatr Care. 2022 Apr;58(2):877-879. doi: 10.1111/ppc.12640. Epub 2020 Nov 25.

DOI:10.1111/ppc.12640
PMID:33236770
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC7753770/
Abstract

INTRODUCTION

The present case report presents the most extreme negative aspects of gaming, namely PUBG-related suicide during the coronavirus disease-2019 pandemic in Pakistan.

CASE PRESENTATION

Three suicide cases of extreme gamers occurred within a few days of each other in Lahore, Pakistan. All three were young males aged 16-20 years and their suicides appear to be related to PUBG addiction. It is likely that all three individuals experienced other predisposing factors relating to psychological instability.

PRACTICAL IMPLICATIONS

For vulnerable groups such as adolescents and emerging adults who have psychological predispositions and/or other comorbidities, engrossing videogames which take up many hours a day such as PUBG may pose a risk which in the most extreme cases may be fatal.

摘要

简介

本病例报告呈现了游戏最极端的负面方面,即在 2019 冠状病毒病疫情期间巴基斯坦与 PUBG 相关的自杀事件。

病例介绍

在巴基斯坦拉合尔,连续几天发生了三起极端游戏玩家自杀事件。这三个人都是 16 到 20 岁的年轻男性,他们的自杀似乎与 PUBG 成瘾有关。很可能这三个人都经历了与心理不稳定有关的其他潜在因素。

实际意义

对于青少年和刚成年的易受影响群体,每天投入大量时间玩像 PUBG 这样的引人入胜的视频游戏可能存在风险,在最极端的情况下可能是致命的。对于那些有心理倾向和/或其他合并症的易受影响群体,例如青少年和刚成年的人,每天投入大量时间玩像 PUBG 这样引人入胜的视频游戏可能存在风险,在最极端的情况下可能是致命的。