Geriatrics Research Group, Charité-Universitätsmedizin Berlin, Berlin, Germany.
Games Health J. 2020 Dec;9(6):436-445. doi: 10.1089/g4h.2019.0133.
Physical activity is a key component of maintaining and promoting the health of older people. New technologies from the fields of augmented reality (AR) and virtual reality (VR) could help to increase the motivation of older people and positively influence their health behavior. To be able to respond specifically to the needs and expectations when developing an exergame for seniors with hypertension, the aim of this study was to determine the requirements for movement training within an intelligent AR system. Eleven seniors aged 65 years or older with essential hypertension and five experts from the cardiological field were interviewed using a semistructured interview and were examined with a task-based approach. In the task-based application, both VR and AR demos were used. The results presented in this article refer to requirements for the development of a movement training within an exergame for older adults with hypertension. We found that on the one hand, group effects and, on the other, natural environments have a high motivational character. Furthermore, communication and interaction represent a decisive criterion for participation during exercises. Regarding the training concept the experts, in particular, recommended endurance-related activities. In addition, vital data and performance monitoring should be used to evaluate success, to signal warnings and to provide additional motivation. This requirement analysis enabled 45 requirements to be obtained, which will be taken into account in the training application of an AR system and in the development of an interactive multiuser AR exergame.
身体活动是维持和促进老年人健康的关键组成部分。增强现实(AR)和虚拟现实(VR)等新技术可以帮助提高老年人的积极性,并对他们的健康行为产生积极影响。为了在为高血压老年患者开发健身游戏时能够有针对性地满足他们的需求和期望,本研究旨在确定在智能 AR 系统中进行运动训练的要求。 采用半结构化访谈的方式对 11 名年龄在 65 岁及以上的原发性高血压老年患者和 5 名来自心血管领域的专家进行了访谈,并采用基于任务的方法进行了检查。在基于任务的应用程序中,使用了 VR 和 AR 演示。 本文介绍的结果涉及为高血压老年患者开发健身游戏中的运动训练的要求。我们发现,一方面,群体效应,另一方面,自然环境具有很高的激励性。此外,沟通和互动是锻炼过程中参与的决定性标准。关于训练概念,专家们特别推荐与耐力相关的活动。此外,还应使用生命数据和性能监测来评估成功、发出警告并提供额外的动力。 这项需求分析获得了 45 项要求,这些要求将在 AR 系统的训练应用程序和交互式多用户 AR 健身游戏的开发中得到考虑。