Wang Jiaxing, Wang Weiqun, Ren Shixin, Shi Weiguo, Hou Zeng-Guang
School of Artificial Intelligence, University of Chinese Academy of Sciences, Beijing, China.
State Key Laboratory of Management and Control for Complex Systems, Institute of Automation, Chinese Academy of Sciences, Beijing, China.
Front Neurorobot. 2020 Nov 12;14:596019. doi: 10.3389/fnbot.2020.596019. eCollection 2020.
Enhancing patients' engagement is of great benefit for neural rehabilitation. However, physiological and neurological differences among individuals can cause divergent responses to the same task, and the responses can further change considerably during training; both of these factors make engagement enhancement a challenge. This challenge can be overcome by training task optimization based on subjects' responses. To this end, an engagement enhancement method based on human-in-the-loop optimization is proposed in this paper. Firstly, an interactive speed-tracking riding game is designed as the training task in which four reference speed curves (RSCs) are designed to construct the reference trajectory in each generation. Each RSC is modeled using a piecewise function, which is determined by the starting velocity, transient time, and end velocity. Based on the parameterized model, the difficulty of the training task, which is a key factor affecting the engagement, can be optimized. Then, the objective function is designed with consideration to the tracking accuracy and the surface electromyogram (sEMG)-based muscle activation, and the physical and physiological responses of the subjects can consequently be evaluated simultaneously. Moreover, a covariance matrix adaption evolution strategy, which is relatively tolerant of both measurement noises and human adaptation, is used to generate the optimal parameters of the RSCs periodically. By optimization of the RSCs persistently, the objective function can be maximized, and the subjects' engagement can be enhanced. Finally, the performance of the proposed method is demonstrated by the validation and comparison experiments. The results show that both subjects' sEMG-based motor engagement and electroencephalography based neural engagement can be improved significantly and maintained at a high level.
增强患者的参与度对神经康复大有裨益。然而,个体之间的生理和神经差异会导致对同一任务产生不同的反应,并且这些反应在训练过程中可能会进一步发生显著变化;这两个因素都使得增强参与度成为一项挑战。通过基于受试者反应的训练任务优化可以克服这一挑战。为此,本文提出了一种基于人在回路优化的参与度增强方法。首先,设计了一种交互式速度跟踪骑行游戏作为训练任务,在每一代中设计四条参考速度曲线(RSC)来构建参考轨迹。每条RSC都使用分段函数进行建模,该函数由起始速度、过渡时间和结束速度决定。基于该参数化模型,可以优化作为影响参与度关键因素的训练任务难度。然后,在设计目标函数时考虑了跟踪精度和基于表面肌电图(sEMG)的肌肉激活情况,从而可以同时评估受试者的身体和生理反应。此外,一种对测量噪声和人体适应性都具有较高容忍度的协方差矩阵自适应进化策略被用于定期生成RSC的最优参数。通过持续优化RSC,可以使目标函数最大化,并增强受试者的参与度。最后,通过验证和比较实验证明了所提方法的性能。结果表明,基于受试者sEMG的运动参与度和基于脑电图的神经参与度都能得到显著提高并保持在较高水平。