• 文献检索
  • 文档翻译
  • 深度研究
  • 学术资讯
  • Suppr Zotero 插件Zotero 插件
  • 邀请有礼
  • 套餐&价格
  • 历史记录
应用&插件
Suppr Zotero 插件Zotero 插件浏览器插件Mac 客户端Windows 客户端微信小程序
定价
高级版会员购买积分包购买API积分包
服务
文献检索文档翻译深度研究API 文档MCP 服务
关于我们
关于 Suppr公司介绍联系我们用户协议隐私条款
关注我们

Suppr 超能文献

核心技术专利:CN118964589B侵权必究
粤ICP备2023148730 号-1Suppr @ 2026

文献检索

告别复杂PubMed语法,用中文像聊天一样搜索,搜遍4000万医学文献。AI智能推荐,让科研检索更轻松。

立即免费搜索

文件翻译

保留排版,准确专业,支持PDF/Word/PPT等文件格式,支持 12+语言互译。

免费翻译文档

深度研究

AI帮你快速写综述,25分钟生成高质量综述,智能提取关键信息,辅助科研写作。

立即免费体验

Twitch上的直播帮助观众应对生活中的困难时期。

Live Streams on Twitch Help Viewers Cope With Difficult Periods in Life.

作者信息

de Wit Jan, van der Kraan Alicia, Theeuwes Joep

机构信息

Department of Communication and Cognition, Tilburg Center for Cognition and Communication, Tilburg School of Humanities and Digital Sciences, Tilburg University, Tilburg, Netherlands.

出版信息

Front Psychol. 2020 Nov 20;11:586975. doi: 10.3389/fpsyg.2020.586975. eCollection 2020.

DOI:10.3389/fpsyg.2020.586975
PMID:33329243
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC7714943/
Abstract

Live streaming platforms such as Twitch that facilitate participatory online communities have become an integral part of game culture. Users of these platforms are predominantly teenagers and young adults, who increasingly spend time socializing online rather than offline. This shift to online behavior can be a double-edged sword when coping with difficult periods in life such as relationship issues, the death of a loved one, or job loss. On the one hand, platforms such as Twitch offer pleasure, distraction, and relatedness with others to help with coping, and the increased sense of anonymity and control could stimulate self-disclosure. However, the prevalence of trolling and memes may also discourage people from opening up, and relationships that are built online-especially those with microcelebrity streamers-could be perceived as more meaningful than they actually are. To create a deeper understanding of Twitch as a new media platform embedded in game culture, and how users perceive its potential as a coping mechanism, we have conducted a first exploration by means of a survey. The questions focused on general Twitch behavior, the difficult period in life, and the role of Twitch during this period. It was distributed online among people who considered themselves active Twitch users, and who had gone through a difficult period. Eighty-four participants completed the entire survey. The majority of participants indicated that Twitch helped them cope, and that it became a larger part of their lives during the difficult period compared to regular viewing. Recurring themes were the entertainment, distraction, and sense of community Twitch offers. Viewing behavior during difficult periods appears to remain largely the same in terms of the streamers that are watched, although time spent viewing increases, and there is a change toward more time spent actively watching rather than having the stream on in the background. With this work, we aim to create a deeper understanding of Twitch as a platform, and its importance for gamers that are going through difficult periods in life.

摘要

像Twitch这样促进参与式在线社区的直播平台已成为游戏文化不可或缺的一部分。这些平台的用户主要是青少年和年轻人,他们越来越多地在网上社交而非线下社交。在应对生活中的困难时期,如人际关系问题、亲人去世或失业时,这种向在线行为的转变可能是一把双刃剑。一方面,像Twitch这样的平台提供乐趣、消遣以及与他人的联系,以帮助应对困难,而增强的匿名感和掌控感可能会刺激自我表露。然而,网络喷子和梗图的盛行也可能阻碍人们敞开心扉,而且在网上建立的关系——尤其是与小有名气的主播的关系——可能被认为比实际情况更有意义。为了更深入地理解Twitch作为嵌入游戏文化的新媒体平台,以及用户如何看待其作为一种应对机制的潜力,我们通过一项调查进行了首次探索。问题集中在Twitch的一般行为、生活中的困难时期以及Twitch在此期间的作用。该调查在那些认为自己是活跃的Twitch用户且经历过困难时期的人群中在线分发。84名参与者完成了整个调查。大多数参与者表示Twitch帮助他们应对困难,并且在困难时期它在他们生活中的占比相较于正常观看时更大。反复出现的主题是Twitch提供的娱乐、消遣和社区感。在困难时期观看直播的行为在观看的主播方面似乎基本保持不变,尽管观看时间增加了,并且出现了向更多时间主动观看而非让直播在后台播放的转变。通过这项工作,我们旨在更深入地理解Twitch作为一个平台,以及它对正经历生活困难时期的游戏玩家的重要性。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/066f/7714943/d8748f37afc5/fpsyg-11-586975-g0007.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/066f/7714943/4972bdd788a3/fpsyg-11-586975-g0001.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/066f/7714943/43c9155ca077/fpsyg-11-586975-g0002.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/066f/7714943/0c26ba82cda9/fpsyg-11-586975-g0003.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/066f/7714943/f6678371d373/fpsyg-11-586975-g0004.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/066f/7714943/bc201fc11eb4/fpsyg-11-586975-g0005.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/066f/7714943/e8b4c7a220ef/fpsyg-11-586975-g0006.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/066f/7714943/d8748f37afc5/fpsyg-11-586975-g0007.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/066f/7714943/4972bdd788a3/fpsyg-11-586975-g0001.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/066f/7714943/43c9155ca077/fpsyg-11-586975-g0002.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/066f/7714943/0c26ba82cda9/fpsyg-11-586975-g0003.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/066f/7714943/f6678371d373/fpsyg-11-586975-g0004.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/066f/7714943/bc201fc11eb4/fpsyg-11-586975-g0005.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/066f/7714943/e8b4c7a220ef/fpsyg-11-586975-g0006.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/066f/7714943/d8748f37afc5/fpsyg-11-586975-g0007.jpg

相似文献

1
Live Streams on Twitch Help Viewers Cope With Difficult Periods in Life.Twitch上的直播帮助观众应对生活中的困难时期。
Front Psychol. 2020 Nov 20;11:586975. doi: 10.3389/fpsyg.2020.586975. eCollection 2020.
2
An Exploration of Mental Health Discussions in Live Streaming Gaming Communities.对直播游戏社区中心理健康讨论的探索
Front Psychol. 2021 Mar 16;12:575653. doi: 10.3389/fpsyg.2021.575653. eCollection 2021.
3
Twitch Data in Health Promotion Research: Protocol for a Case Study Exploring COVID-19 Vaccination Views Among Young People.健康促进研究中的抽搐数据:一项探索年轻人对 COVID-19 疫苗接种看法的案例研究方案。
JMIR Res Protoc. 2023 Oct 18;12:e48641. doi: 10.2196/48641.
4
Moderating effects of information-oriented versus escapism-oriented motivations on the relationship between psychological well-being and problematic use of video game live-streaming services.调节信息导向与逃避导向动机对心理幸福感与游戏直播服务问题使用之间关系的影响。
J Behav Addict. 2019 Sep 1;8(3):564-573. doi: 10.1556/2006.8.2019.34. Epub 2019 Jul 22.
5
Video Game Streaming in Young People and Teenagers: Uptake, User Groups, Dangers, and Opportunities.青少年的电子游戏直播:接受度、用户群体、风险与机遇
Healthcare (Basel). 2021 Feb 10;9(2):192. doi: 10.3390/healthcare9020192.
6
How Video Streamers' Mental Health Disclosures Affect Viewers' Risk Perceptions.视频主播心理健康披露如何影响观众的风险认知。
Health Commun. 2021 Dec;36(14):1931-1941. doi: 10.1080/10410236.2020.1808405. Epub 2020 Aug 26.
7
Interrelationship between Interpersonal Interaction Intensity and Health Self-Efficacy in People with Diabetes or Prediabetes on Online Diabetes Social Platforms: An In-Depth Survey in China.糖尿病或糖尿病前期患者在在线糖尿病社交平台上的人际互动强度与健康自我效能之间的相互关系:中国的深入调查。
Int J Environ Res Public Health. 2020 Jul 26;17(15):5375. doi: 10.3390/ijerph17155375.
8
How live stream content types impact viewers' support behaviors? Mediational analysis on psychological and social gratifications.直播内容类型如何影响观众的支持行为?基于心理和社会满足感的中介分析。
Front Psychol. 2022 Oct 11;13:951055. doi: 10.3389/fpsyg.2022.951055. eCollection 2022.
9
Gender Differences in Perceptions of Trolling in Livestream Video Broadcasting.直播视频广播中对喷行为的性别差异感知。
Cyberpsychol Behav Soc Netw. 2019 Jul;22(7):472-476. doi: 10.1089/cyber.2018.0560.
10
Patient experiences of fertility clinic closure during the COVID-19 pandemic: appraisals, coping and emotions.患者在 COVID-19 大流行期间对生育诊所关闭的体验:评估、应对和情绪。
Hum Reprod. 2020 Nov 1;35(11):2556-2566. doi: 10.1093/humrep/deaa218.

引用本文的文献

1
New Media Use and Mental Health of Married Women: Mediating Effects of Marital Quality.新媒体使用与已婚女性心理健康:婚姻质量的中介作用
Healthcare (Basel). 2023 Nov 6;11(21):2909. doi: 10.3390/healthcare11212909.
2
Understanding interaction rituals: The impact of interaction ritual chains of the live broadcast on people's wellbeing.理解互动仪式:直播的互动仪式链对人们幸福感的影响。
Front Psychol. 2022 Oct 27;13:1041059. doi: 10.3389/fpsyg.2022.1041059. eCollection 2022.
3
How live stream content types impact viewers' support behaviors? Mediational analysis on psychological and social gratifications.

本文引用的文献

1
Adolescent and Young Adult Male Mental Health: Transforming System Failures Into Proactive Models of Engagement.青少年和青年男性心理健康:将系统故障转化为积极的参与模式。
J Adolesc Health. 2018 Mar;62(3S):S9-S17. doi: 10.1016/j.jadohealth.2017.07.024.
2
The relationship between online video game involvement and gaming-related friendships among emotionally sensitive individuals.情绪敏感个体的网络游戏投入与游戏相关友谊之间的关系。
Cyberpsychol Behav Soc Netw. 2014 Jul;17(7):447-53. doi: 10.1089/cyber.2013.0656. Epub 2014 Mar 24.
3
The benefits of playing video games.
直播内容类型如何影响观众的支持行为?基于心理和社会满足感的中介分析。
Front Psychol. 2022 Oct 11;13:951055. doi: 10.3389/fpsyg.2022.951055. eCollection 2022.
4
Improving the Health of Emerging Adult Gamers-A Scoping Review of Influences.改善新兴成年游戏玩家的健康状况——影响因素的范围综述。
Nutrients. 2022 May 26;14(11):2226. doi: 10.3390/nu14112226.
5
Analysis of the coexistence of gaming and viewing activities in Twitch users and their relationship with pathological gaming: a multilayer perceptron approach.分析 Twitch 用户游戏和观看活动的共存及其与病理性游戏的关系:多层感知机方法。
Sci Rep. 2022 May 12;12(1):7904. doi: 10.1038/s41598-022-11985-0.
6
How Live Streaming Features Impact Consumers' Purchase Intention in the Context of Cross-Border E-Commerce? A Research Based on SOR Theory.直播功能如何影响跨境电子商务背景下消费者的购买意愿?基于SOR理论的研究。
Front Psychol. 2021 Nov 4;12:767876. doi: 10.3389/fpsyg.2021.767876. eCollection 2021.
玩电子游戏的好处。
Am Psychol. 2014 Jan;69(1):66-78. doi: 10.1037/a0034857. Epub 2013 Dec 2.
4
The relationship among young adult college students' depression, anxiety, stress, demographics, life satisfaction, and coping styles.青年大学生的抑郁、焦虑、压力、人口统计学、生活满意度和应对方式之间的关系。
Issues Ment Health Nurs. 2012 Mar;33(3):149-56. doi: 10.3109/01612840.2011.632708.
5
Narrative identity processing of difficult life experiences: pathways of personality development and positive self-transformation in adulthood.艰难生活经历的叙事身份加工:成年期人格发展与积极自我转变的路径
J Pers. 2006 Aug;74(4):1079-109. doi: 10.1111/j.1467-6494.2006.00403.x.