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Connection, meaning, and distraction: A qualitative study of video game play and mental health recovery in veterans treated for mental and/or behavioral health problems.联系、意义和分心:一项关于视频游戏在治疗精神和/或行为健康问题的退伍军人的心理健康恢复中的作用的定性研究。
Soc Sci Med. 2018 Nov;216:124-132. doi: 10.1016/j.socscimed.2018.08.044. Epub 2018 Sep 24.
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Harnessing Reddit to Understand the Written-Communication Challenges Experienced by Individuals With Mental Health Disorders: Analysis of Texts From Mental Health Communities.利用Reddit了解精神健康障碍患者所面临的书面沟通挑战:对心理健康社区文本的分析
J Med Internet Res. 2018 Apr 10;20(4):e121. doi: 10.2196/jmir.8219.
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#WhyWeTweetMH: Understanding Why People Use Twitter to Discuss Mental Health Problems.# 我们为何在推特上谈论心理健康:理解人们使用推特讨论心理健康问题的原因
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Scholars' open debate paper on the World Health Organization ICD-11 Gaming Disorder proposal.学者关于世界卫生组织 ICD-11 游戏障碍提案的公开辩论文件。
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Biological, psychological and social processes that explain celebrities' influence on patients' health-related behaviors.解释名人对患者健康相关行为影响的生物、心理和社会过程。
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Gaming well: links between videogames and flourishing mental health.游戏有益:电子游戏与心理健康蓬勃发展之间的联系。
Front Psychol. 2014 Mar 31;5:260. doi: 10.3389/fpsyg.2014.00260. eCollection 2014.
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College students' responses to mental health status updates on Facebook.大学生对 Facebook 上心理健康状态更新的反应。
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Improving mental health literacy as a strategy to facilitate early intervention for mental disorders.提高心理健康素养作为促进精神障碍早期干预的一项策略。
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9
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对直播游戏社区中心理健康讨论的探索

An Exploration of Mental Health Discussions in Live Streaming Gaming Communities.

作者信息

Gandhi Reesha, Cook Christine L, LaMastra Nina, Uttarapong Jirassaya, Wohn Donghee Yvette

机构信息

Social Interaction Lab, Department of Informatics, New Jersey Institute of Technology, Newark, NJ, United States.

出版信息

Front Psychol. 2021 Mar 16;12:575653. doi: 10.3389/fpsyg.2021.575653. eCollection 2021.

DOI:10.3389/fpsyg.2021.575653
PMID:33796040
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC8007960/
Abstract

Live streaming is a unique form of media that creates a direct line of interaction between streamers and viewers. While previous research has explored the social motivations of those who stream and watch streams in the gaming community, there is a lack of research that investigates intimate self-disclosure in this context, such as discussing sensitive topics like mental health on platforms such as Twitch.tv. This study aims to explore discussions about mental health in gaming live streams to better understand how people perceive discussions of mental health in this new media context. The context of live streaming is particularly interesting as it facilitates social interactions that are masspersonal in nature: the streamer broadcasts to a larger, mostly unknown audience, but can also interact in a personal way with viewers. In this study, we interviewed Twitch viewers about the streamers they view, how and to what extent they discuss mental health on their channels in relation to gaming, how other viewers reacted to these discussions, and what they think about live streams, gaming-focused or otherwise, as a medium for mental health discussions. Through these interviews, our team was able to establish a baseline of user perception of mental health in gaming communities on Twitch that extends our understanding of how social media and live streaming can be used for mental health conversations. Our first research question unraveled that mental health discussions happen in a variety of ways on Twitch, including during gaming streams, Just Chatting talks, and through the stream chat. Our second research question showed that streamers handle mental health conversations on their channels in a variety of ways. These depend on how they have built their channel, which subsequently impacts how viewers perceive mental health. Lastly, we learned that viewers' reactions to mental health discussions depend on their motivations for watching the stream such as learning about the game, being entertained, and more. We found that more discussions about mental health on Twitch led to some viewers being more cautious when talking about mental health to show understanding.

摘要

直播是一种独特的媒体形式,它在主播和观众之间建立了直接的互动渠道。虽然之前的研究探讨了游戏社区中直播者和观看直播者的社会动机,但缺乏在这种背景下对亲密自我披露的研究,比如在Twitch.tv等平台上讨论心理健康等敏感话题。本研究旨在探索游戏直播中关于心理健康的讨论,以更好地理解人们在这种新媒体背景下如何看待心理健康讨论。直播的背景特别有趣,因为它促进了本质上是大规模个人化的社交互动:主播向大量大多不认识的观众进行广播,但也能以个人方式与观众互动。在本研究中,我们采访了Twitch的观众,了解他们观看的主播、他们在主播频道上如何以及在多大程度上讨论与游戏相关的心理健康、其他观众对这些讨论的反应,以及他们如何看待以游戏为重点或其他类型的直播作为心理健康讨论的媒介。通过这些访谈,我们的团队能够建立起Twitch游戏社区用户对心理健康认知的基线,这扩展了我们对社交媒体和直播如何用于心理健康对话的理解。我们的第一个研究问题揭示,在Twitch上,心理健康讨论以多种方式发生,包括在游戏直播期间、“闲聊”环节以及通过直播聊天。我们的第二个研究问题表明,主播在他们的频道上以多种方式处理心理健康对话。这些方式取决于他们如何构建自己的频道,这随后会影响观众对心理健康的认知。最后,我们了解到观众对心理健康讨论的反应取决于他们观看直播的动机,比如了解游戏、娱乐等等。我们发现,Twitch上更多关于心理健康的讨论导致一些观众在谈论心理健康时更加谨慎,以表示理解。