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虚拟船舶运动沉浸与电前庭刺激引起的网络晕动病和平衡障碍特征分析。

Profiling of cybersickness and balance disturbance induced by virtual ship motion immersion combined with galvanic vestibular stimulation.

机构信息

Department of Nautical Injury Prevention, Faculty of Navy Medicine, Naval Medical University, Shanghai, China.

Department of Nautical Injury Prevention, Faculty of Navy Medicine, Naval Medical University, Shanghai, China.

出版信息

Appl Ergon. 2021 Apr;92:103312. doi: 10.1016/j.apergo.2020.103312. Epub 2020 Dec 16.

Abstract

Profile of cybersickness and balance disturbance induced by virtual ship motion alone and in combination with galvanic vestibular stimulation (GVS) remained unclear. Subjects were exposed to a ship deck vision scene under simulated Degree 5 or 3 sea condition using a head-mounted virtual reality display with or without GVS. Virtual ship motion at Degree 5 induced significant cybersickness with symptom profile: nausea syndrome > central (headache and dizziness) > peripheral (cold sweating) > increased salivation. During a single session of virtual ship motion exposure, GVS aggravated balance disturbance but did not affect most cybersickness symptoms except cold sweating. Repeated exposure induced cybersickness habituation which was delayed by GVS, while the temporal change of balance disturbance was unaffected. These results suggested that vestibular inputs play different roles in cybersickness and balance disturbance during virtual reality exposure. GVS might not serve as a potential countermeasure against cybersickness induced by virtual ship motion.

摘要

单独和联合电前庭刺激(GVS)引起的虚拟船舶运动引起的网络晕动病和平衡障碍特征尚不清楚。受试者在模拟 5 级或 3 级海况下使用头戴式虚拟现实显示器,或不使用 GVS 暴露于船舶甲板视觉场景下。5 级虚拟船舶运动引起明显的网络晕动病,症状特征为:恶心综合征>中央(头痛和头晕)>周围(冷汗)>唾液分泌增加。在单次虚拟船舶运动暴露过程中,GVS 加重平衡障碍,但除冷汗外,对大多数网络晕动病症状没有影响。重复暴露引起的网络晕动病习惯化被 GVS 延迟,而平衡障碍的时间变化不受影响。这些结果表明,前庭输入在虚拟现实暴露期间对网络晕动病和平衡障碍起着不同的作用。GVS 可能不是针对虚拟船舶运动引起的网络晕动病的潜在对策。

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