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利用数字游戏干预中的理论与评估来提高年轻男性的人乳头瘤病毒疫苗接种率:定性研究

Utilizing Theories and Evaluation in Digital Gaming Interventions to Increase Human Papillomavirus Vaccination Among Young Males: Qualitative Study.

作者信息

Darville Gabrielle, Burns Jade, Chavanduka Tanaka, Anderson-Lewis Charkarra

机构信息

Department of Public Health, College of Health Professions, Mercer University, Macon, GA, United States.

Department of Health Behavior and Biological Sciences, Center for Sexuality & Health Disparities, University of Michigan School of Nursing, Ann Arbor, MI, United States.

出版信息

JMIR Serious Games. 2021 Jan 22;9(1):e21303. doi: 10.2196/21303.

Abstract

BACKGROUND

Human papillomavirus (HPV) is the most common sexually transmitted infection in the United States. HPV attributes to most cancers including anal, oral, cervical, and penile. Despite infection rates in the United States, recommendations and communication campaigns have traditionally focused on females. Because of this, males lack knowledge about reasons for vaccination, the benefits of being vaccinated, and their HPV risk, overall. Gaming as a health education strategy can be beneficial as mechanism that can promote behavior change for this key demographic because of the popularity of gaming.

OBJECTIVE

We sought to explore the relationship between gamification and HPV vaccine uptake.

METHODS

Interviews were conducted with experts (n=22) in the fields of cancer prevention, sexual and reproductive health, public health, game design, technology, and health communication on how a game should be developed to increase HPV vaccination rates among males.

RESULTS

Overwhelmingly, theoretical models such as the health belief model were identified with key constructs such as self-efficacy and risk perception. Experts also suggested using intervention mapping and logic models as planning tools for health promotion interventions utilizing a digital game as a medium. In game and out of game measures were discussed as assessments for quality and impact by our expert panel.

CONCLUSIONS

This study shows that interventions should focus on whether greater utilization of serious games, and the incorporation of theory and standardized methods, can encourage young men to get vaccinated and to complete the series of HPV vaccinations.

摘要

背景

人乳头瘤病毒(HPV)是美国最常见的性传播感染。HPV与包括肛门癌、口腔癌、宫颈癌和阴茎癌在内的大多数癌症相关。尽管美国存在感染率问题,但传统上建议和宣传活动主要集中在女性身上。因此,男性总体上缺乏关于接种疫苗的原因、接种疫苗的益处以及自身HPV风险的知识。由于游戏很受欢迎,将游戏作为一种健康教育策略可能是有益的,它可以作为促进这一关键人群行为改变的一种机制。

目的

我们试图探讨游戏化与HPV疫苗接种之间的关系。

方法

我们采访了癌症预防、性与生殖健康、公共卫生、游戏设计、技术和健康传播领域的专家(n = 22),询问如何开发一款游戏以提高男性的HPV疫苗接种率。

结果

绝大多数情况下,诸如健康信念模型等理论模型与诸如自我效能感和风险认知等关键结构相关联。专家们还建议将干预映射和逻辑模型用作以数字游戏为媒介的健康促进干预措施的规划工具。我们的专家小组讨论了游戏内和游戏外的措施,将其作为质量和影响的评估方法。

结论

本研究表明,干预措施应关注是否更多地利用严肃游戏以及纳入理论和标准化方法,能否鼓励年轻男性接种疫苗并完成HPV疫苗接种系列。

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