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抗击人乳头瘤病毒:一款提高人乳头瘤病毒认知并推动人们采取行动预防宫颈癌的手机游戏的设计与评估

FightHPV: Design and Evaluation of a Mobile Game to Raise Awareness About Human Papillomavirus and Nudge People to Take Action Against Cervical Cancer.

作者信息

Ruiz-López Tomás, Sen Sagar, Jakobsen Elisabeth, Tropé Ameli, Castle Philip E, Hansen Bo Terning, Nygård Mari

机构信息

HPV Research Group, Department of Research, Cancer Registry of Norway, Oslo, Norway.

Simula Research Laboratory, Oslo, Norway.

出版信息

JMIR Serious Games. 2019 Apr 8;7(2):e8540. doi: 10.2196/games.8540.

DOI:10.2196/games.8540
PMID:30958271
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC6475825/
Abstract

BACKGROUND

Human papillomavirus (HPV) is the most common sexually transmitted infection globally. High-risk HPV types can cause cervical cancer, other anogenital cancer, and oropharyngeal cancer; low-risk HPV types can cause genital warts. Cervical cancer is highly preventable through HPV vaccination and screening; however, a lack of awareness and knowledge of HPV and these preventive strategies represents an important barrier to reducing the burden of the disease. The rapid development and widespread use of mobile technologies in the last few years present an opportunity to overcome this lack of knowledge and create new, effective, and modern health communication strategies.

OBJECTIVE

This study aimed to describe the development of a mobile app called FightHPV, a game-based learning tool that educates mobile technology users about HPV, the disease risks associated with HPV infection, and existing preventive methods.

METHODS

The first version of FightHPV was improved in a design-development-evaluation loop, which incorporated feedback from a beta testing study of 40 participants, a first focus group of 6 participants aged between 40 and 50 years and a second focus group of 23 participants aged between 16 and 18 years. Gameplay data from the beta testing study were collected using Google Analytics (Google), whereas feedback from focus groups was evaluated qualitatively. Of the 29 focus group participants, 26 returned self-administered questionnaires. HPV knowledge before and after playing the game was evaluated in the 22 participants from the second focus group who returned a questionnaire.

RESULTS

FightHPV communicates concepts about HPV, associated diseases and their prevention by representing relationships among 14 characters in 6 episodes of 10 levels each, with each level being represented by a puzzle. Main concepts were reinforced with text explanations. Beta testing revealed that many players either failed or had to retry several times before succeeding at the more difficult levels in the game. It also revealed that players gave up at around level 47 of 60, which prompted the redesign of FightHPV to increase accessibility to all episodes. Focus group discussions led to several improvements in the user experience and dissemination of health information in the game, such as making all episodes available from the beginning of the game and rewriting the information in a more appealing way. Among the 26 focus group participants who returned a questionnaire, all stated that FightHPV is an appealing educational tool, 69% (18/26) reported that they liked the game, and 81% (21/26) stated that the game was challenging. We observed an increase in HPV knowledge after playing the game (P=.001).

CONCLUSIONS

FightHPV was easy to access, use, and it increased awareness about HPV infection, its consequences, and preventive measures. FightHPV can be used to educate people to take action against HPV and cervical cancer.

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/96c8/6475825/06a69b33fc2f/games_v7i2e8540_fig4.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/96c8/6475825/97f980a7daff/games_v7i2e8540_fig1.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/96c8/6475825/194909e8585e/games_v7i2e8540_fig2.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/96c8/6475825/e18fb7ec1fef/games_v7i2e8540_fig3.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/96c8/6475825/06a69b33fc2f/games_v7i2e8540_fig4.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/96c8/6475825/97f980a7daff/games_v7i2e8540_fig1.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/96c8/6475825/194909e8585e/games_v7i2e8540_fig2.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/96c8/6475825/e18fb7ec1fef/games_v7i2e8540_fig3.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/96c8/6475825/06a69b33fc2f/games_v7i2e8540_fig4.jpg
摘要

背景

人乳头瘤病毒(HPV)是全球最常见的性传播感染。高危型HPV可导致宫颈癌、其他肛门生殖器癌和口咽癌;低危型HPV可导致尖锐湿疣。通过HPV疫苗接种和筛查,宫颈癌是高度可预防的;然而,对HPV以及这些预防策略缺乏认识和了解是减轻该疾病负担的一个重要障碍。过去几年移动技术的快速发展和广泛应用为克服这种知识缺乏并创建新的、有效且现代的健康传播策略提供了契机。

目的

本研究旨在描述一款名为FightHPV的移动应用程序的开发过程,这是一种基于游戏的学习工具,用于教育移动技术用户了解HPV、与HPV感染相关的疾病风险以及现有的预防方法。

方法

FightHPV的第一个版本在设计 - 开发 - 评估循环中得到改进,该循环纳入了来自40名参与者的测试版研究反馈、一个由6名年龄在40至50岁之间的参与者组成的第一焦点小组以及一个由23名年龄在16至18岁之间的参与者组成的第二焦点小组的反馈。测试版研究的游戏玩法数据使用谷歌分析(Google)收集,而焦点小组的反馈则进行定性评估。在29名焦点小组参与者中,26人返回了自行填写的问卷。对第二焦点小组中返回问卷的22名参与者在玩游戏前后的HPV知识进行了评估。

结果

FightHPV通过在6个情节中展现14个角色之间的关系来传达有关HPV、相关疾病及其预防的概念,每个情节有10个关卡,每个关卡由一个谜题代表。主要概念通过文字解释得到强化。测试版测试表明,许多玩家在游戏中较难的关卡失败或不得不重试多次。还表明玩家在60关的大约第47关放弃了,这促使对FightHPV进行重新设计以提高所有情节的可及性。焦点小组讨论带来了游戏用户体验和健康信息传播方面的多项改进,例如从游戏开始就提供所有情节,并以更有吸引力的方式重写信息。在返回问卷的26名焦点小组参与者中,所有人都表示FightHPV是一个有吸引力的教育工具,69%(18/26)报告说他们喜欢这个游戏,81%(21/26)表示这个游戏具有挑战性。我们观察到玩游戏后HPV知识有所增加(P = 0.001)。

结论

FightHPV易于访问和使用,并且提高了对HPV感染、其后果和预防措施的认识。FightHPV可用于教育人们针对HPV和宫颈癌采取行动。

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