Physical Therapy Department, Faculty of Health Sciences, Beirut Arab University, Beirut, Lebanon.
International Committee of the Red Cross (ICRC), Geneva, Switzerland.
Games Health J. 2021 Feb;10(1):50-56. doi: 10.1089/g4h.2020.0028.
Lower limb amputation is common in war combat and armed conflict as well as in traumatic settings and presents a challenge for health care providers. The incorporation of advanced technologies, particularly virtual reality, presents an opportunity to address the main consequences of amputation, principally balance and gait. The aim of this study was to investigate the additional effect of virtual reality with a traditional rehabilitation exercise program on balance and gait in unilateral, traumatic lower limb amputees. Thirty-two traumatic lower limb amputees, fulfilling a postfitting rehabilitation program at least 6 months ago, were recruited and randomly assigned into two identically sized groups; group C (control group) experiencing the traditional exercise program and group VR (virtual reality group) experiencing an addition of a virtual reality training. The intervention was conducted over 6 weeks at a rate of three sessions per week. Outcome measures assessed before and after 6 weeks were the Berg Balance Scale (BBS), Timed Up and Go (TUG) test, Dynamic Gait Index (DGI), and 6-minute walk test (6 MWT). Both interventions induced improvement in all measured parameters ( < 0.05); however, virtual reality demonstrated significant superior effects only on the balance markers, TUG test, DGI, and BBS ( < 0.05), but not on the 6 MWT ( > 0.05). Virtual reality is a promising, amusing, and safe intervention for addressing balance and gait in unilateral, traumatic lower limb amputees.
下肢截肢在战争和武装冲突中很常见,也存在于创伤环境中,给医疗保健提供者带来了挑战。先进技术的应用,特别是虚拟现实技术,为解决截肢的主要后果(主要是平衡和步态)提供了机会。本研究旨在调查虚拟现实与传统康复运动方案相结合对单侧创伤性下肢截肢者平衡和步态的额外影响。
招募了 32 名创伤性下肢截肢者,他们在至少 6 个月前完成了康复方案,随机分为两组;C 组(对照组)接受传统运动方案,VR 组(虚拟现实组)接受虚拟现实训练的补充。干预措施在 6 周内每周进行 3 次,共 6 周。在 6 周前后评估的结果测量指标包括 Berg 平衡量表(BBS)、计时起立行走测试(TUG)、动态步态指数(DGI)和 6 分钟步行测试(6MWT)。
两种干预措施都能改善所有测量参数(<0.05);然而,虚拟现实仅在平衡标志物、TUG 测试、DGI 和 BBS 上表现出显著的优越效果(<0.05),但在 6MWT 上没有(>0.05)。虚拟现实是一种有前途、有趣且安全的干预措施,可用于解决单侧创伤性下肢截肢者的平衡和步态问题。