McGarty Arlene, Jones Nathalie, Rutherford Katie, Westrop Sophie, Sutherland Lara, Jahoda Andrew, Melville Craig
Institute of Health & Wellbeing, University of Glasgow, 1st floor Admin Building, Gartnavel Royal Hospital, 1055 Great Western Road, Glasgow, G12 0XH, Scotland, UK.
Pilot Feasibility Stud. 2021 Feb 5;7(1):43. doi: 10.1186/s40814-021-00783-6.
An active play is designed to increase children's physical activity levels and fundamental movement skills through outdoor play and is well-suited to the needs of children with intellectual disabilities. However, no active play interventions have included children with intellectual disabilities. This study aims to investigate the feasibility of a school-based active play intervention for children with intellectual disabilities.
Children aged 7-12 years who had intellectual disabilities and were independently ambulatory were eligible. This single-group 17-week intervention was implemented in two additional support needs schools. It consisted of a weekly 1-h active play session incorporating 30 min of structured games and 30 min of free play. Feasibility of recruitment/retention, adherence, and outcome measures were investigated. Outcome measures included school-based physical activity (ActiGraph GT3X+ accelerometer), fundamental movement skills (Test of Gross Motor Development-2), and social interactions (Playground Observation of Peer Engagement). Staff feedback was collected via open-ended questionnaire. Feasibility was investigated using descriptive statistics and questionnaire data analyzed using thematic analysis. Potential pre-post changes were investigated for school-based physical activity, fundamental movement skills, and social interactions using paired samples t tests. The progression criteria were (1) > 50% of eligible participants recruited, (2) > 50% of recruited participants retained, (3) > 50% of active play sessions spent in MVPA, and (4) > 50% of participants complete outcome measurements.
All progression criteria were met. Recruitment and retention rates were 100% (n=21 participants). Intervention adherence was high, based on data from n=1 school, with 90% of participants attending all sessions. Measuring physical activity using accelerometry and fundamental movement skills using the Test of Gross Motor Development-2 were feasible. The Playground Observation of Peer Engagement tool to measure social interactions was not feasible. The only significant increase post-intervention was for social interactions during structured play (pre-post mean difference: -1.46, 95% CI -1.99, -0.93). Staff feedback was positive with the intervention well received by schools and potential benefits post-intervention identified by teachers.
The Go2Play Active Play intervention is feasible for children with intellectual disabilities. Future research should further investigate feasibility and implementation on a larger scale using a pilot cluster randomised controlled trial.
ISRCTN registry: ISRCTN10277566 .
积极游戏旨在通过户外游戏提高儿童的身体活动水平和基本运动技能,非常适合智障儿童的需求。然而,此前尚无积极游戏干预措施纳入智障儿童。本研究旨在调查针对智障儿童开展基于学校的积极游戏干预的可行性。
年龄在7至12岁、患有智障且能够独立行走的儿童符合条件。这项单组17周的干预在另外两所提供额外支持的学校实施。干预包括每周一次1小时的积极游戏活动,其中有30分钟的结构化游戏和30分钟的自由游戏。研究了招募/留用、依从性和结果测量的可行性。结果测量包括基于学校的身体活动(ActiGraph GT3X+加速度计)、基本运动技能(粗大运动发育测试-2)和社交互动(操场同伴参与观察)。通过开放式问卷收集工作人员的反馈。使用描述性统计调查可行性,并使用主题分析对问卷数据进行分析。使用配对样本t检验研究基于学校的身体活动、基本运动技能和社交互动在干预前后的潜在变化。进展标准为:(1)招募的合格参与者超过50%;(2)留用的招募参与者超过50%;(3)中等至剧烈身体活动(MVPA)占积极游戏活动时间的比例超过50%;(4)超过50%的参与者完成结果测量。
所有进展标准均得到满足。招募率和留用率均为100%(n = 21名参与者)。根据一所学校的数据,干预依从性较高,90%的参与者参加了所有活动。使用加速度计测量身体活动以及使用粗大运动发育测试-2测量基本运动技能是可行的。用于测量社交互动的操场同伴参与观察工具不可行。干预后唯一显著增加的是结构化游戏期间的社交互动(干预前后平均差异:-1.46,95%CI -1.99,-0.93)。工作人员反馈积极,该干预受到学校好评,教师们也指出了干预后的潜在益处。
Go2Play积极游戏干预对智障儿童是可行的。未来的研究应使用试点整群随机对照试验,进一步大规模调查其可行性和实施情况。
ISRCTN注册库:ISRCTN10277566 。